Trolls, trolls and more trolls

Why trolls remeber? actually they don't because they have no brains, so any thing reguarding their heads is imaterial as it is nogreat loss, except that they cant bite or eat.

I wonder if you decapitate a troll, if that is how you would get two trolls?
 

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I wonder if you decapitate a troll, if that is how you would get two trolls?

This would be problematic. The first time you get a troll chieftain with an intelligence of 8+, he is going to have his whole tribe decapitate each other as often as possible until he has an unstoppable horde and conquers the world.
 

Regeneration isn't really complicated, we just need to separate it into parts.

First it turns all hitpoint except for certain types (in this case fire and acid) into non-lethal damage.
Second, it heals non-lethal damage at a set rate (in this case 5/round), except if this damage can only be healed by specific circumstances (damage caused by starvation, thirst, etc.)
Third, it allows re-attaching of removed body parts.
Fourth, it causes removed body parts that are not re-attached to regrow after a certain time (in this case 3d6 minutes).

Only the largest part of the body benefits from regeneration effects, so you don't get two creatures by severing body parts (this is the case with some oozes as a special ability though).
Although the rules do not state decapitation does not result in death, it is commonly accepted that it doesn't. I'd think that without it's brain the body would act rather stupid though.
Common sense dictates that you need to deal lethal damage to severe a body part anyway, so you'd need a flaming vorpal blade or something, and even then it can be argued that the vorpal effect does not deal flaming damage.
As normal a coup de grace can only be performed with a weapon dealing lethal damage.
Nothing prevents a creature with regeneration to heal normally. A cure spell will heal it's full normal amount of lethal as well as an equal amount of non-lethal damage. Natural healing will heal 1 hit point per HD per hour (6/hour for a normal troll), as well as 1 hitpoint per HD per full night's rest (6/night for a normal troll).

Regeneration does not affect any effect that is not hitpoint damage.

Sorry if any of this was already answered, but thought I'd provide it altogether in a single post.
 

This would be problematic. The first time you get a troll chieftain with an intelligence of 8+, he is going to have his whole tribe decapitate each other as often as possible until he has an unstoppable horde and conquers the world.

Had a character that used to use them as siege weaponry. He'd get a couple overlapping blade barrier spells in the catapult's line of fire, and then launch the trolls through them, one at a time, into the city.

Finally had the DM tell me I wasn't allowed to destroy his campaign settings any more.
 

had a wizard as a bbeg against ust hide his trolls in the moat, then at night they snuck out and wreaked havok on the surrounding army (us) and then they would return to the moad, hidden in the murky waters. He would apperently have them stay at the edge of the moat until they regenerated their hp and then go attack.

never had to open his door to let them out.
 

had a wizard as a bbeg against ust hide his trolls in the moat, then at night they snuck out and wreaked havok on the surrounding army (us) and then they would return to the moad, hidden in the murky waters. He would apperently have them stay at the edge of the moat until they regenerated their hp and then go attack.

never had to open his door to let them out.


They must have been scrags. Normal trolls don't live in the water.
 


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