a player should not be beholden to defend non-magical yet fantastic feats by pulling out real-world examples as a matter of course.
Depending upon the game, the group, and the system, of course.
I don't think the author of Beowulf looked for a historical example of someone who swam a stormy sea for a week before he attributed a feat like that to Beowulf, and he didn't attribute the task to godly blood or whatnot.
No, he attributed it to the grace of God as well as the swimming prowess of Beowulf. OTOH, he does seem to have a very good working knowledge of history in his region, and alludes to it often for dramatic effect (which means he is able to assume his audience does, as well). It also seems as though the storm occurred while they were at sea, and was not, in fact, "a stormy sea for a week". It was, in fact, a storm occurring after five nights on the sea.
It is also true that we have only Beowulf's description of what happened....although, interestingly enough, that description is given because at least one character had heard differently. So, I would be careful about concluding that Beowulf was superhuman on the basis of this account.
As long as one isn't limiting "fantastic" to what is provably possible in the real world, sure.
There are quite a few things provably possible in the real world that qualify as "Fantastic" as I have defined it. Indeed, this thread demonstrates just that -- things that are provably possible are called "Fantastic" because literary characters perform the actions in question. For example, surviving crucifixion is "Fantastic" when Conan does it, despite the details in Conan's case being taken from a real-world source.
The black-and-white statement was against the idea that fighters have to be mundane and non-fantastic. I would emphasize the wording "have to be". At no point did ProfessorCirno say that fighters cannot be both: only that the idea that they must be is a poor one.
You are either reading different posts than I am, or you are interpetting them very differently.
One that needs to die and thankfully has been dying - the idea that you need magic to do anything, or that not all characters are magical.
One or the other. That's how myth and fantasy work. Either you don't need magic to be fantastic (Beowulf ripping off Grendel's arm then diving into the sea and spending hours underwater searching for the lair, without ever once using a magic waterbreathing or strength item, without asking a local wizard for help) or we admit that everyone is somehow divine or magical (Greek mythology).
This idea that fighters have to be mundane and non-fantastic is such a D&D-ism, and it's the worst kind.
Note that, apart from that "have to be" in the last sentence, this is not a post that suggests that there is anything okay with mundane, non-fantastic fighters. Indeed, that doesn't seem to be what is being said at all. The choice presented is "One or the other....Either you don't need magic to be fantastic.....or we admit that everyone is somehow divine or magical". There is no room in there whatsoever for a mundane, non-fantastic choice.
And when I suggested that a game should be able to support a mundane, non-fantastic choice, ProfessorCirno did not say, "Yes, that is what I meant to imply". He instead said:
;5377285 said:
DOn't bring up LotR. That's some kind of tabletop fallacy at this point. There was a full webcomic designed to mock the idea of a LotR tabletop game. LotR has never been a tabletop game, it's never been a good idea for a tabletop game, it never will be.
And yes, Conan or Fafrd, I remember those utterly mundane and non-fantastic characters, like the time Conan was dominated and controlled every time he fought a wizard, or the time he was stabbed and then bled out and died.
So, yes, if your point is that a game may have either, or both, mundane/non-fantastic characters and non-mundane/fantastic characters, then I agree with you. I would go so far as to say it is obviously true. Indeed, I have never heard anyone complain that System X has non-mundane/fantastic choices, but only that System X has
only non-mundane/fantastic choices.
IOW, "fighters must be mundane and non-fantastic" is a non-trope. It exists nowhere. "Fighters should be able to be mundane and non-fantastic", OTOH, is a real complaint, made about real games, in real time.
RC