Neonchameleon
Legend
Conan would just take Harry Potter's wand away from him and spank him with it.
Without the wand the wizard in Harry Potter's world is helpless.
Wandless casting is explicitly taught in the later books. Take thirteen year old Harry Potter's wand away and he's helpless. Take eighteen year old Harry's wand and he's just impeded and probably about as powerful as thirteen year old Harry with a wand.
I am sick and tired of the squealing that spell casters are over powered. Of course they are overpowered, they use MAGIC! If you cut them off from the source they can't do diddly. Put a cleric on a plane where his god doesn't exist and he's just a second-rate fighter. I like for magic to be powerful because it's... magical! Otherwise it's just currency.
It is powerful. But powerful and overpowered are two different things. Multiply all spellcasting times in 3E by a factor of ten and magic will still be powerful. And so will mages. But weapon wielders will have much more of a place.
I'm also willing to bet many of those complaining the loudest about spell casters play or DM in a game where casters are not required to record what spells they currently have prepared. I've played in games where the DM didn't require this and the spell casters always seem to have just the right spell for the right job. Eliminating this requirement makes spell casters even MORE powerful.
Of course it does. But if there's any downtime at all it's easy to almost eliminate the limits here in 3e. Those obscure utility spells you generally don't prepare but when they are useful are really useful? Scrolls. Those that you want to cast three or more times per day? Wands.
Are spell casters actually more powerful? At least at medium and upper levels, yes. But that doesn't stop me from enjoying playing fighters and rogues as well. If the spell casters just hoard their spells for their own use and don't buff up the fighters and rogues that would make them more powerful.
A given. But the real question comes if the casters buff each other or don't buff at all rather than turning their spells over to the fighter for use. Is that what is best for the party? If the answer is yes, then buffing the fighters and rogues is not working as a team. It's holding a pity party for the poor meatshields and thieves.
The game assumes the the members of the party will cooperate.
Cooperation is not holding a pity party. It's working together to ensure the success as a group. Even from the earliest levels clerics make better meatshields than fighters - they come with almost as many hit points and the ability to heal themselves and other people. And can wear the same armour.
There are prices to be paid if the casters don't bolster the entire party.
Also prices to be paid if they do. Like a share of the loot. And arguably a less effective party overall.
If the casters in the party don't use some of their magic to boost the fighters and rogues they could end up in the depths of the dungeon by themselves. Then they better have some Raise Deads or Teleports to get them out of the mess they're in.
Good job they are the people who can do that then. Because the fighters certainly can't! And can't fly either. And can't even really tank without the mages supporting them.
And they better hang on to their spell books and their holy symbols!
Always. And have spares. Getting captured and chained up sucks. But the fighters aren't better off with their hands chained. At that point it's the bards and the rogues who are the useful guys. Also most high level wizards IME have a spare spellbook that's not kept with them...