The Shaman
First Post
Landru cannot help you now.DUDE. You just blew my mind.
Landru cannot help you now.DUDE. You just blew my mind.
Outright destruction of corpses is often not an option, for either physical (it takes a whole lot of fuel to reduce a human body to ash) or religious (it may mean the dead don't go to the proper afterlife, f'rex) reasons.
A better solution, surely, is to reign in the casters in most games to something a lot closer to most of their fictional/mythical counterparts. Have your casters be Merlin-level, rather than Harry Potter. If you let D&D wizards be more powerful than Merlin, or Circe, or Thoth-Amon, or Baba Yaga, then you shouldn't be surprised that warriors comparably as powerful as the ones in those tales are outclassed.
Sorry, but no they won't.
Most spells in 3e have an effective casting time of 0, in that the casting both starts and resolves on the caster's initiative with extremely limited opportunity to interrupt.
Multiplying 0 by a factor of 10 still leaves ... 0.
That said, if spell casting in 3e actually *took* time - say, for an average spell you start casting on your initiative then take 5 or 10 or some arbitrary number off your initiative to determine when you resolve, with any intervening initiatives having an opportunity to interrupt you (and while you're at it do away with combat casting; if the caster is interrupted at all the spell is lost) - then you're on to something.
Lanefan
Here's one: the big dumb warrior who's only good for his fighting and physical skills.
The problem is, all those characters you name are NPC's.
Who wants to be a wizard if all you do is stand around looking important but never actually doing anything?
Heh... I wasn't thinking about Feng Shui. I've never played it. I was thinking about the way we used to play AD&D back in high school and college, and, frankly, the way my buddies still play it today.Some rpgs, yes.
Feng Shui is a roleplaying game, but all roleplaying games are not Feng Shui.
But, again, Bluenose, everything you've listed off is fantastic for an NPC. For a PC, it's useless. Oooh, I can get information from the DM. Ooo, I can raise armies of minions, which means I'm going to have to control umpteen bajillion NPC's.
Great for NPC's. Terrible for PC's.
Me, I'd rather my PC modeled after Doctor Strange, or Quick Ben from the Steven Erikson Malatzan books, or any number of other wizard types that don't sit and direct from the back.
By the way, when I mentioned Conan in a Harry Potter universe, people jumped on the idea of Conan VS Harry Potter. That wasn't what I meant at all actually. It's not that Conan could or could not defeat Harry Potter, it's that, in a Harry Potter universe, Conan is utterly useless many times.
How does Conan deal with a Dementor, for example? He can't see it or hurt it in any way. Yet the Dementor can certainly kill him.
And that's what happens in D&D. So many of the baddies can stomp all over the fighter. The fighter needs the casters just to be able to fight them. Incorporeal undead, for example. In earlier editions, if you didn't have the right plus, you died. In 3e, you still have a huge amount of problems. Particularly if the undead can fly and have fly by attack.
Never mind things like swarms. Or anything rather large with improved grab (which is pretty much everything huge it seems sometimes). Oops, no fly or free action? You die.
Teamwork is great and I'm all for teamwork. But the rules shouldn't require one class to be propped up by another one in order to get basic functionality.