UngeheuerLich
Legend
1. don´t make the characters disappear... a trick i used in non mini combat game (3.x) i have extra enemies for characters not there... and also for animal companions to nerf the druid a bit...
what it brings to the session:
a) if the combat is fine, when the main party has finished the combat, the other characters have finished too
b) if it is too hard or to easy, you can knock out a character whose player is not there (of course you roll death saves) or their enemies and let the character fight one of the other enemies.
c) it makes sense in game if your players are willing to accept a bit DM fiat
You don´t have to TPK anyone at a rest... but even when a single monster attacks at mid rest, the party doesn´t recharge more than after a short rest... and if you have that single monster flee after taking a good shot at the pc´s maybe the pc´s get on their feet and search a safer place to rest...
... a TPK to show who is the boss is the wrong way... but maybe show them how unfun it can be when the game turns DM vs Players...
what it brings to the session:
a) if the combat is fine, when the main party has finished the combat, the other characters have finished too
b) if it is too hard or to easy, you can knock out a character whose player is not there (of course you roll death saves) or their enemies and let the character fight one of the other enemies.
c) it makes sense in game if your players are willing to accept a bit DM fiat
You don´t have to TPK anyone at a rest... but even when a single monster attacks at mid rest, the party doesn´t recharge more than after a short rest... and if you have that single monster flee after taking a good shot at the pc´s maybe the pc´s get on their feet and search a safer place to rest...
... a TPK to show who is the boss is the wrong way... but maybe show them how unfun it can be when the game turns DM vs Players...