Troupe of the Painted Soul PbP OOC!

Have an opening, still? If you do, I have a concept that might work well with the group as it is thus far, since it lacks a fighter-type...

It would appear that you have a fifth, but if you'd consider a sixth... well, I'll write up a little background here for you, and if you like it, then so be it, and if you don't, so be it...


On a smaller island in the Grendel Islands, twelve years ago, a young halfling girl washed up on shore with a few pieces of driftwood that appeared as though they were from a ship that had been destroyed - and their charred appearance also gave the onlooker the idea that the ship had been destroyed by flame. There was one inhabitant of that very small island, an aged halfling who had once been a well-known master of the unarmed arts. He took the young girl in, and fed her and cared for her - and also trained her. Only a few days after he found her, she swore an oath that she would not speak until she had killed those who had killed her parents. She did not speak again, and for six long years, the two did not say a word to each other, their daily routine never changing. For six years, she trained under him, lived with him, and though there was no speech between them, they came to know each other.

However, after those six years, those who had killed her parents evidently learned of her existence, as well. They came in the dark of the night, killed the old halfling, and burned the home in which the two lived. They attempted to kill her, but they failed - her own skills were well-honed enough that she could fight them off. Having no home, she commandeered the ship that had brought the assailers to her home, and wandered the world for a time. During this time, she considered her situation.

Though she had bested those who had destroyed her home, she had done so barely - she had to rest several days in the small boat before she could move without pain. Alone, she could not handle her foes, and she knew this... if there were three who attacked her on the island, then surely there would be dozens more, at least. She had to continue her training, but the old master was dead... if she could find a group that would be willing to help her, perhaps she could finally go out in search of those who killed her parents and her teacher and destroy them, avenging her family.

Now, for six years, she has wandered the countryside and the sea, looking for opportunities to improve her skills and leads as to where she could find her parents' assassins... in some places, she has found some things, but not enough for anything that could be of true use. Those who know of her call her the Silent One, and if she has a real name, she has never shared it. None who have seen her have ever heard her speak - she has used hand signals or writing to communicate. And she never stays in the same place for long - once she finds that there is nothing in a place that will lead her to those who killed her parents, she moves on, seeking and hunting after rumors and tales...
 

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Squirrel - For a Polytonal Quill, eh, 800gp? For a Forger's Feather, which is a polytonal quill with a +10 bonus to Forgery if you can see a sample, 1900gp.

GnomeWorks - I never expected this sort of response to a game I ran. I'd love to have you play, but I'm already having to cut it off at six (the sixth, Fenrir, my DM, should be posting a character soon). But keep an eye on the game, I might bring you in later, or at the very least, give an NPC in homage to you. :D

Thanks for all the good PCs, btw, everyone.
 

dave_o said:
GnomeWorks - I never expected this sort of response to a game I ran. I'd love to have you play, but I'm already having to cut it off at six (the sixth, Fenrir, my DM, should be posting a character soon). But keep an eye on the game, I might bring you in later, or at the very least, give an NPC in homage to you. :D

I expected this response, so I'm not surprised. And I will keep an eye on this game... and if you get an opening, give me a shout and I'll throw a statblock into the OoC thread.

Have fun all...
 

Glad you like her hellbender, yeah, I was looking for a PrC for a druid, and remembered that divine casters could get into Elemental Savant...and then from there I went pyromaniac! :)

Er, for Animal Companions, is it 1 HD per caster level or 2 HD per caster level? And would having Dire Wolf companion(s) be ok, Dave_o?
 
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Sollir Furryfoot - Two HD. And since you're from a desert setting, nah. Pick something more creative and thematic to your fire-based character, anyway.

As I recall, wolves are afraid of fire. :D
 

Understood, there's just not that many desert animals in the MM. Ah well, I have to go for now but I'll do some researching later on for what would be appropriate.
 

If we need to provide our own transportation I'll buy a horse, but until then here is my character:

Dembrilon, male human Rog7: CR 7; ECL 7; Medium-size Humanoid (human); HD 7d6; hp 25; Init +2; Spd 30 ft; AC 14 (+1 bracers of armor, +1 ring of protection, +2 Dex); Melee mw shortsword +6 (1d6/crit 19-20), or dagger +5 (1d4/crit 19-20); Ranged dagger +7 (1d4/crit 19-20), or mw light crossbow +8 (1d8/crit 19-20); SA sneak attack; SQ evasion, uncanny dodge; AL CN; SV Fort +2, Ref +7, Will +3; Str 10, Dex 15, Con 10, Int 16, Wis 12, Cha 12.

Skills and Feats: Appraise* +11 [8], Balance +4, Bluff +6 [5], Decipher Script +13 [10], Diplomacy +7 (2), Disable Device** +10 [5], Disguise*** +9 [8], Forgery**** +15 [10], Gather Information +11 [10], Hide +7 [5], Innuendo +8 [5], Intimidate +3, Jump +2, Listen +11 [10], Move Silently +7 [5], Open Lock** +9 [5], Perform +3 [2], Profession (accountant) +7 [6], Search +7 [4], Sense Motive +6 [5], Spot +11 [10], Tumble + 7 [5]; Skill Focus (Forgery), Point Blank Shot, Precise Shot, Dodge.

SA–Sneak Attack (Ex): Character deals +4d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.

SQ–Uncanny Dodge: Dex bonus to AC, can't be flanked.

Equipment: MW Shortsword, MW Light Crossbow, Dagger x4, +1 Ring of Protection, +1 Bracers of Armor, 40 bolts, Glove of Storing x2, Dust of Tracelessness, Hat of Disguise, Forger's Feather, Chime of Opening (50 Charges), Everburning Torch w/ cloth to cover the light, Potion of Cure Light Wounds x4, Potion of Spider Climb x4, MW Thieves' Tools, Disguise Kit (10 uses left), Merchant's Scale, Magnifying Glass, Hourglass, scroll case x5, backpack, waterskin, flint and steel, bed roll, silk rope (50 ft.), sealing wax, ink (black), inkpen, traveler's outfit, courtier's outfit x2, 400gp of assorted jewelry, entertainer's outfit, trail rations x 4, parchment x 40, paper x20, soap, 259 gp 3 sp.

Languages: Common, High Tongue, Dwarven, Elven (if there is a more common language on the blackmarket, I'll switch out one of my languages for it)

*+2 when using Merchant Scales or Magnifying glass
**Counting the +2 from MW Thieves’ Tools
***+11 w/ disguise kit, add another +10 when using hat of disguise
****+25 when using Forger’s Quill along with a sample of the writing

Description: At 5'6" weighting 142 lbs, Dembrilon is of average build. He has hazel eyes and dirty blonde hair. He dresses in whatever is needed for the job, ranging from rags to the most fancy courtier's outfit, lately he's been wearing his traveling clothes, which are earthen tones and a brown cloak.

Background:

About myself you ask? Well alright, but do make yourself comfortable because this is a long and quite uninteresting story in my eyes.

It all began when I was still a child under my father’s roof. My father held a moderate job in the Imperium. It was enough to provide my mother and I more than enough to live on. We held a nice house near the “good” side of town as I was always told, and as it was proper of my status, I was able to play with the other kids like myself. It was here that part of my nature began to make itself known. The other children were always playing games involving violence, like knights and dragons, towards each other in a straight forward manner. All brawn and no brains one would say, and it never really caught my interest to partake in these games, so I was considered a bit of an outsider by the others. This continued on until my formal education began.

This is where I really began to shine. I was a quick learner under my tutor, he use to say I took to it “like a fish takes to water” but I much prefer a saying I heard later “like a knife takes to the pouch strings” sure it’s a little longer but that never hurt anything. I was always farther in my studies than any of the other children, and my parents made sure to have it pointed out in social gatherings. I enjoyed myself during those years, I didn’t have to worry about anything else besides challenging myself to do better. And like all good things, this eventually came to an end.

One day when I was close to twelve summers, I was wandering around the house in restlessness. I knew my father had company over, so I thought it might be fun to hear what they were saying and believe I was taking part with them. When I reached the door, I was appalled by what my father was saying, and he was taking pride in what he was saying. There is no need to mention them here since some are beyond forgiving. It was then and there that I made a choice that would forever alter my life: I would not live with such a monster. So I gathered what little I would take with me and set off away from the only home I knew. I don’t know if my parents ever searched for me, but I like to believe that they didn’t.

It was hard surviving on the street at first. I was soon striped of everything I brought with me in my inexperience. I was fortunate to stumble upon an old man who gave me his wisdom of how to survive in this harsh world. I learned how to blend in with my surroundings and many other tricks that I still value to this day. I only have one regret with that old man, I never learned his name. Soon I began to make contacts around this new world that I used for many years in my efforts. Eventually the old man died, and I was on my own again, but I wasn’t at the same time because of my contacts. My biggest break came when a local guild member (thieves’ guild) became aware of my educated background. I was soon recruited to begin forging documents. It extremely difficult at the beginning, but I overcame the problems and consistently began to produce quality documents. I learned that with the proper papers and attitude one could reach anywhere, and I took this lesson to heart. A side benefit of forging documents in various languages, I became aware that I could make out various parts of the text when I had never seen the language before.

While still working as a forger for the guild, I met two others that I truly liked, and we formed into a team for operations. I took care of a lot of the menial details like finances, making sure we got the most out what we liberated, all the while keeping the guild happy with a small earning of what we got. We were a great time, and with all of our skills we were able to pull off fantastic feats of thievery. I won’t go too deep in the many stories because we would be here all day, and I don’t plan to sit here like an old man telling stories to anyone who will listen. Suffice to say that our acts brought a great deal of talk around the underground, and where there is too much talk it reaches the wrong ears. Over the course of time the Imperium guards began to close in on our little team, so we all went our separate ways for safety. Needless to say, I left town. I had heard of a troupe that struck against the Empire, and I began to track this troupe down, and so you see me here today.
 
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Squirrel- I'd switch out Undercommon for a racial language. Also, maybe a little more on Dembrilon's background and former life?
 

Sollir Furryfoot said:
Understood, there's just not that many desert animals in the MM. Ah well, I have to go for now but I'll do some researching later on for what would be appropriate.

What about a Dire Half-Fiendish Hyena? Heh... that would be wicked.

Just a thought, anyway....
 

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