Troupe of the Painted Soul PbP OOC!

Hmm. Hawks and eagles might be pretty rad, various predator birds like that. And there are your various sand snakes, like the Sidewinder. Maybe it'd be cool to apply a fire template to something?

You've got a lot of HD to work with. :D

And keep in mind it doesn't have to be all one shot, you can have a flock of birds, etc.
 

log in or register to remove this ad

Alright I added in my background, and switched Undercommon for Dwarven. I assume that's what you meant by a racial language.
 

Just great, carrion vultures circling around to give away the party...or a hyena named "Chuckles" jk ;) But yeah, I was thinking of something similar myself (Eagles or a Hawk, that is).

Should I charge double the HD for something with the Fire-Element template (I'm assuming you're talking about the MotP one), or what?

Edit-Also, since we now have a Master of Disguise (TM), I changed my hat of disguise to something more appropriate; a ring of sustenance :D
 
Last edited:

Iunno, maybe, like, a four-HD charge? I'm not very good at this sort of thing.

Tell you what, go ahead and pick something, assuming the template is free. If I like it, the template is free. :D
 

When dave_o mentioned desert animals, for some reason I had the mental picture of a camel trying to balance itself on an oversized ball ><

edit: spelling for clarity :D
 
Last edited:

Sure thing, kudos to the quick reply, btw. I'm thinking of something as a mount perhaps-it would be extremely uncomfortable for anyone but Carrie to ride, since the mount would have the 'set rider on fire' ability thing, after all. ;) Not sure, though...we'll see what my imagination can cook up (literally) :)
 

Whee, DM allowed the snake! Er, right, sparingly. (BBEG, be afraid, be very afraid)

Legendary Snake with the Flame-Element template:
--------------------------------------------------------------------------------
Large Elemental (Fire)
Hit Dice: 16d8+112 (184 hp)
Initiative: +7 (+7 Dex)
Speed: 30 ft., climb 30 ft., swim 30 ft.
AC: 22 (+7 Dex, -1 size, +6 natural)
Attacks: Bite +19 melee
Damage: Bite 1d8+12 and +2d6 Fire and poison
Face/Reach: 5 ft by 5 ft/10 ft
Special Attacks: Heat, burn, improved grab, constrict 1d8+12, poison
Special Qualities: Scent, elemental, DR 10/+1, darkvision, fire subtype
Saves: Fort +17, Ref +17, Will +7
Abilities: Str 26, Dex 24, Con 24, Int 1, Wis 14, Cha 7
Skills: Balance +24, Climb +18, Hide +14, Listen +12, Spot +12

--------------------------------------------------------------------------------
Challenge Rating: 8
Alignment: Always neutral

Darkvision: This creature can see in complete darkness, up to 60.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Poison (Ex): Bite, Fort save (DC 25), initial and secondary damage 1d8 temporary Con.
Improved Grab (Ex): When this creature hits with its claws, it attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it can constrict.
Constrict: This creature deals 1d6+2 on a sucessful grapple check, in addition to the grappling weapon's normal damage.
Scent (Ex): The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. The creature can pinpoint locations only within 5 feet. This creature can follow tracks by smell with a Wisdom check (DC 10, +2 for every hour the trail is cold).


Where would I keep her? In a harmless looking basket, of course...
 
Last edited:


K, edited other out, and I doubt it'l come into play too much, unles some dragon pops its head out of the corner or what not, then it's feeding time ;) Unless one of the party PC's get's curious as to what's in Carrie's basket of tricks...

Come on, I dare ya! :D

Btw, I implore you hellbender, switch out "Mount" for "Endurance", Looking at the party, I see Con scores of 11, 10, 9, and 10, besides my own, with a d4 or d6 as their class HD...unless you want to be reincarnated often, I think a hp buffing spell like Endurance would be basically essential to us. If you can extend it, even better (right now, Empower only helps your sleep spell to make it 3d4, unless you're doing long term planning). I can memorize a spell that gives +4 to Con (and -2 to Dex), but it lasts only 70 min, as opposed to 7 hours.

-Er, not really min/max advice but rather how to survive more than the first few encounter advices :)
 
Last edited:


Remove ads

Top