iwatt
First Post
Goken100 said:iwatt, I'm also with you about players being more interested in casual gaming than nitty-gritty carnage. What's with that? If only we didn't need them at all! J/K![]()
I have players talking about going back to the Rules Cyclopedia....
bento said:Death-spiral - Yes, as characters take more damage, they have modifiers applied to their actions, making it more difficult to hit or take action. If "Storyteller" you're referring to is the WoD rules, then some of my players who've been in Vampire games said that True20 is like combining D&D with WoD.
So does it produce the effect of whoever hits first wins, or am I doing the "reads bad, plays good" thing?
Jack Morgan said:We found the damage track to be really easy to use- but it took some getting used to- the modifiers changing hasn't really been a problem- i mean telling someone to take -2 on their toughness save is about as complicated as it gets.
If it only affected Toughness saves it wouldn't be that bad, but from I can see from the quickstart guide:
quickstart guide said:Wounded characters are shaken, suffering a -2 penalty to all checks,
including attack rolls and saving throws.