True 20 vs. Blue Rose

I'd go with True20. The Blue Rose setting is not my cup of tea at all. BR has a quick-start; take a look at it, the sample PCs, et cetera. That should tell you pretty quickly if Blue Rose would be a good fit for you (or not).
 

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Aus_Snow said:
Except that weapons in Blue Rose are more deadly, on the whole, due to criticals multiplying their damage, rather than adding to it, as in True20's case (something I'm not altogether keen on in the latter system, to be honest.)

?
Yeah, you're probably interested in those "improvements".

Simplified attacks. BR has the str-based melee, with weapon finesse option of D&D. True20 has Dex as the key ability for all attacks. This is simpler, though whether or not it is better is highly debatable (it works well enough, I don't like it but I don't feel the need to change it).
Although toughness saves don't scale, the lack of critical multipliers means that, while critical hits are danged scary, they aren't instantly fatal. Also, commoners with crossbows are always a threat, though not much of one at high levels (where even the pure casters have a FF defense of 20).

Oddly enough, True20 works really well for tons of settings; I say oddly because many 'generic systems' aren't. The Worlds of Adventure book has five settings, one traditional fantasy setting, one oriental fantasy setting, one modern fantasy-horror setting, one setting that reminds me of Stephen King's It, and one setting for an ever-changing dreamland. (Blood Throne, Land of the Crane, Agents of Obilivion, Razor in the Apple and Nevermore, respectively.) Upon reading through the ruleset my first thought was "I finally have good rules for Star Wars!" It's been a very easy thing to set up.
 

I have both.

I love the idea of roleplaying in the world of Blue Rose. Seems kind of restful, somehow, to all be playing the good guys for once. However, my group wouldn't touch "romantic fantasy" with a 10 foot pole.

Having said that, they are wary of True 20 as well, but I think I can eventually persuade them to give it a go.
 


I have both systems, and both are quite impressive. Overall, I think that True20 is an improvement over BR… But that’s mostly because I was always only interested in the rules themselves to be used “toolkit” fashion, and True20 is better suited for that purpose overall.

Basically:
Blue Rose = Good for specifically running Blue Rose.
True20 = Good for running pretty much anything.
 


JVisgaitis said:
Thanks guys. Seems like True20 it is...

You may want to wait until the Pocket Edition of True20 comes out (it will retail for $14.95). Also, check the binding on the True 20 Bestiary before you pick it up (if you pick it up) -- I got stuck with a bad copy whose pages started falling out after a few days.
 

[Shameless Plus]Plus if you get True 20 you could pick up my upcoming adaptation of my Ennie nominated Legends of Excalibur Arthurian setting.[/Shameless Plug]

Given how well designed the rules are though, I don't think you'd be going wrong either way. I like True 20 a LOT.

Chuck
 

Vigilance said:
[Shameless Plus]Plus if you get True 20 you could pick up my upcoming adaptation of my Ennie nominated Legends of Excalibur Arthurian setting.[/Shameless Plug]
Hooray!

I've been mulling over just how I'd like to do this. Now I can substitute money for thought. :cool:
 

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