willpax said:
I don't have my PHB here to try to figure out at what level a caster might be able to enter this class. It would be interesting to figure out if the general damage caps (based on what level spell they would be able to cast had they advanced normally) were different with this prestige class.
A wizard can enter this class at level 5. There are 19 Evocation spells in the 0-3 level list. Not to mention that you have to make one of your own.
A sorcerer can also enter the class at level 5, but 10 of his 12 known spells would have to be evocations. That's a pretty huge limiting factor.
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I like the idea, but I have no idea about balance.
A first level True Evoker can spend up to 6 MP on a spell, out of the 10 MP he has.
Assuming he spends it all, he can make a Touch Spell of 12d6 in an element, or 6d6 in two different elements.
He cannot, however, duplicate a fireball.... the best he can manage is a Long Range, 20-ft. Radius burst that does 2d6 damage. Or he can cast a standard fireball for 6d6.
At the other end of the spectrum, a 10th level wizard/10th level True Evoker would be able to spend up to 20 MP on a single spell. That means he could make a 40d6 Touch Attack spell, or a Fireball-like spell that deals 30d6. That is somewhat weaker than an actual Meteor Swarm (3.5) used to target an individual.
So I don't think he will really overpower...
The real question is whether or not the class is underpowered. It will really depend on the secondary powers of the class... what are the effects of all those secondary descriptors on the elements?
Love the idea, RW.