True Evoker (craft evocation spells on the fly)

I have an idea for a fun prestige class, which will let Evocation specialists have a huge variety of offensive spells to choose from. The specifics will require some balancing, but the basic idea is that it's a class that can create whatever sort of evocation spell they want.

I originally posted them here, but I thought it more efficient to attach them, so they're attached about three posts down.

Ideas, critiques, suggestions?
 
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This is interesting--creating a prestige class that combines spell slot with power point magic.

I don't have my PHB here to try to figure out at what level a caster might be able to enter this class. It would be interesting to figure out if the general damage caps (based on what level spell they would be able to cast had they advanced normally) were different with this prestige class.

You have presented an attractive prestige clas for spellcasters that does not add spell progression like most of the rest. For that reason I congratulate you.
 

willpax said:
I don't have my PHB here to try to figure out at what level a caster might be able to enter this class. It would be interesting to figure out if the general damage caps (based on what level spell they would be able to cast had they advanced normally) were different with this prestige class.

A wizard can enter this class at level 5. There are 19 Evocation spells in the 0-3 level list. Not to mention that you have to make one of your own.

A sorcerer can also enter the class at level 5, but 10 of his 12 known spells would have to be evocations. That's a pretty huge limiting factor.

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I like the idea, but I have no idea about balance.

A first level True Evoker can spend up to 6 MP on a spell, out of the 10 MP he has.

Assuming he spends it all, he can make a Touch Spell of 12d6 in an element, or 6d6 in two different elements.

He cannot, however, duplicate a fireball.... the best he can manage is a Long Range, 20-ft. Radius burst that does 2d6 damage. Or he can cast a standard fireball for 6d6.

At the other end of the spectrum, a 10th level wizard/10th level True Evoker would be able to spend up to 20 MP on a single spell. That means he could make a 40d6 Touch Attack spell, or a Fireball-like spell that deals 30d6. That is somewhat weaker than an actual Meteor Swarm (3.5) used to target an individual.

So I don't think he will really overpower...

The real question is whether or not the class is underpowered. It will really depend on the secondary powers of the class... what are the effects of all those secondary descriptors on the elements?

Love the idea, RW.
 


Seems to me to be a balanced version of spellfire. Two things you might wanna consider:
every class I think should have a good reason to have a high stat in something. Your class's special abilities rely on no stats (the evocation spells do rely on int for dcs, but other than that, they don't)

Change the BAB. You'll be making touch attacks a whole bunch, so maybe Cleric, or even fighter BAB would be appropriate. Perhaps give them a special ability that gives them fighter BAB when using evocation touch attacks?
 

Thanks for the comments. Yeah, I'll add a bonus for touch and ranged touch spells, and clarify that Charisma affects the spell DC. Intelligence lets you get more signature spells.
 

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