psychognome
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TRUE SHADOW
Medium-Size Undead (Incorporeal)
Hit Dice: 4d12 (26 hp)
Initiative: +1 (Dex)
Speed: 45 ft., fly 60 ft. (good)
AC: 13 (+2 Dex, +1 deflection)
Attacks: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6 temporary Strength
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Strength damage, create spawn
Special Qualities: Undead, incorporeal, +2 turn resistance, cold resistance 8, darkvision 60 ft., low-light vision, shadow blend, damage reduction 5/+1, evasion
Saves: Fort +1, Ref +3, Will +4
Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Skills: Hide +8, Intuit Direction +5, Listen +7, Move Silently +8, Spot +7
Feats: Dodge
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Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), or swarm (6-11)
Challenge Rating: 4
Treasure: None
Alignment: Always chaotic evil
Advancement: 4-9 HD (Medium-size)
True shadows are shadowy inhabitants living in the Plane of Shadow, shadowing unlucky visitors and attacking them from the shadows. Composed solely from the shadowy essence of the Shadow Plane, true shadows are corrupt and shadowy in their dealings with those from planes other than the Plane of Shadow.
COMBAT
True shadows lurk in the shadows, waiting for living prey to happen by.
Strength Damage (Su): The touch of a true shadow deals 1d6 points of temporary strength damage to a living foe. A creature reduced to Strength 0 by a true shadow dies.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a true shadow becomes a shadow under the control of its killer within 1d4 rounds.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50 % chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
Shadow Blend (Su): In any conditions other than full daylight, a true shadow can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Evasion (Ex): If exposed to any effect that normally allows a character to make a Reflex saving throw for half damage (such as a fireball), a true shadow takes no damage on a succesful saving throw.
Medium-Size Undead (Incorporeal)
Hit Dice: 4d12 (26 hp)
Initiative: +1 (Dex)
Speed: 45 ft., fly 60 ft. (good)
AC: 13 (+2 Dex, +1 deflection)
Attacks: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6 temporary Strength
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Strength damage, create spawn
Special Qualities: Undead, incorporeal, +2 turn resistance, cold resistance 8, darkvision 60 ft., low-light vision, shadow blend, damage reduction 5/+1, evasion
Saves: Fort +1, Ref +3, Will +4
Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Skills: Hide +8, Intuit Direction +5, Listen +7, Move Silently +8, Spot +7
Feats: Dodge
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Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), or swarm (6-11)
Challenge Rating: 4
Treasure: None
Alignment: Always chaotic evil
Advancement: 4-9 HD (Medium-size)
True shadows are shadowy inhabitants living in the Plane of Shadow, shadowing unlucky visitors and attacking them from the shadows. Composed solely from the shadowy essence of the Shadow Plane, true shadows are corrupt and shadowy in their dealings with those from planes other than the Plane of Shadow.
COMBAT
True shadows lurk in the shadows, waiting for living prey to happen by.
Strength Damage (Su): The touch of a true shadow deals 1d6 points of temporary strength damage to a living foe. A creature reduced to Strength 0 by a true shadow dies.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a true shadow becomes a shadow under the control of its killer within 1d4 rounds.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50 % chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
Shadow Blend (Su): In any conditions other than full daylight, a true shadow can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Evasion (Ex): If exposed to any effect that normally allows a character to make a Reflex saving throw for half damage (such as a fireball), a true shadow takes no damage on a succesful saving throw.
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