True Strike Disarm?

Cougar said:
Bow shot at ten range increments with effectively no penalty

Well, you can look at it one of two ways...

1) You suffer a -10 penalty for 10 range increments (the maximum for a projectile weapon)

...or...

2) True Strike suddenly only gives you a +10 bonus.

The point is that there is most certainly a penalty in there somewhere. :)
 

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kreynolds said:


Well, you can look at it one of two ways...

1) You suffer a -10 penalty for 10 range increments (the maximum for a projectile weapon)

...or...

2) True Strike suddenly only gives you a +10 bonus.

The point is that there is most certainly a penalty in there somewhere. :)

Um, it's -2 for each range increment past the first. So at the tenth range increment it would be at -18, or a net +2 with True Strike.
 

Crothian said:
Um, it's -2 for each range increment

Oh...right. The -10 was for thrown weapons. Doh! :o Well, you get the idea. :p

Crothian said:
...past the first. So at the tenth range increment it would be at -18, or a net +2 with True Strike.

That's a common misconception. You suffer the range penalty if the distance is equal to or greater than the range increment. See page 97 of the PH, Range Increment.
 
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kreynolds said:

That's a common misconception. You suffer the range penalty if the distance is equal to or greater than the range increment. See page 97 of the PH, Range Increment.

That's odd. So a long bow with a range increment of 100ft has a max range of 1000ft (10 range increments of 100ft each). At 999ft away he's at -18 to hit, at 1000ft away he's at -20 to hit and at 1001ft away he can't hit. Those last two feet make a huge difference.
 


kreynolds said:


And the oh-so abstract hit point system isn't? Pft!!!! Gimmie a break. ;)

Hey, no one said anything on the realism of the HPs. That;s a whole nother topic that will become a flame war and get closed by a mod. So, let's skip that and stick to this oddity.
 

Crothian said:
Hey, no one said anything on the realism of the HPs.

And? You brought up (or insinuated, at least) the lack of realism in a discussion regarding a fantasy role-playing game with dragons, spells, and faeries. I was only pointing out the obvious, which is that this is a role-playing game where every single oddity that pertains to reality cannot be based upon real-world physics, nor can said oddities be addressed by the rules. As soon as you do that, you end up with GURPS. :D
 

kreynolds said:


And? You brought up (or insinuated, at least) the lack of realism in a discussion regarding a fantasy role-playing game with dragons, spells, and faeries. I was only pointing out the obvious, which is that this is a role-playing game where every single oddity that pertains to reality cannot be based upon real-world physics, nor can said oddities be addressed by the rules. As soon as you do that, you end up with GURPS. :D

I was just pointing out the oddity of the power of that two foot section. And besides, we all know real world physics got the shaft. :D
 

kreynolds said:
You brought up (or insinuated, at least) the lack of realism in a discussion regarding a fantasy role-playing game with dragons, spells, and faeries.
In other words, you have an excellent point Crothian and KR can't think of any good reason to refute it :)

You may as well add "you're welcome to make a house rule if you like, but there's a separate forum for that" just to get all of the meaningless rhetoric out of the way at once.
 

Ki Ryn said:
In other words, you have an excellent point Crothian and KR can't think of any good reason to refute it :)

Actually, I did refute it. This isn't real life. This is a role-playing game. Live-action combat isn't real life either. It's a game. If you want realism, get a job, a car, and a mortgage. :D
 

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