IIRC, John Tweet once said it would be about 4th or 5th level, but I have no idea where I saw that.Or would that be a new, different spell? What level would a spell have to be for it to grant somebody else +20 on their next attack?
Kraedin said:What? When I say "use-activated", I mean the sort of item where you use it and gain the benefits, such as a girdle of giant strength.
(Psi)SeveredHead said:
I have to disagree. The multiplier is 2,500 for an insight bonus to attack. The weapon also ignores most forms of concealment, so that costs extra.
Anything over 200,000 gp could get multiplied by a lot, and becomes an epic item.
Kraedin said:In my post, I gave my opinion on spell-trigger, command-word, and use-activated items.
Kraedin said:Why would anyone in thier right mind assume that I would price a use-activated item that was activated as a standard action using a command word as being two thousand times as expensive as a command word item?
kreynolds said:
You are assuming use-activation as a free action, and that is not always the case. There is a huge difference between use-activated (free action) and use-activated (standard action). Most of the misconceptions regarding this topic are because of a failure on many people's parts to take this into account.
When you step back and take a look at the options available, a use-activated (standard action) True Strike item isn't that bad at all. At high level, it's only really useful when you absolutely must make that one shot, like when you want to shoot down a chandolier with your bow, or carefuly fire an arrow with a note attached next to someone. It has many utilitarian purposes. At low level, say when you only have one or two attacks per round anyway, its great.
It certainly is not as nasty as a use-activated (standard action) Heal item.
Activating a use-activated magic item is either a standard action or not even an action and does not provoke attacks of opportunity, unless the use involves committing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item’s activation is subsumed in use and takes no extra time, use activation is usually not even an action.
Unlimited use items, such as the amulet of the planes, folding boat, or boots of levitation do not have listed numbers of charges. Unlimited use is the default assumption. This is not any more vague than the DMG.You didn't indicate whether or not the command-word had unlimited charges or 50 charges.
See above.You didn't indicate whether or not the use-activated had unlimited charges or 50 charges.
I bet the DMG gives you all sorts of problems.Without any indicated specifics, your post threw me for a loop.
Then why make the most ludicrous assumption available?I have no idea, thus the reason for my first reply to you.
Kraedin said:Unlimited use items, such as the amulet of the planes, folding boat, or boots of levitation do not have listed numbers of charges.
Kraedin said:Unlimited use is the default assumption.
Kraedin said:This is not any more vague than the DMG.
Kraedin said:See above.
Kraedin said:I bet the DMG gives you all sorts of problems.
Kraedin said:Then why make the most ludicrous assumption available?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.