True20 and Modern Games

Stormborn

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Has any one used, or thought long and hard about, True20 for a modern setting? I know that D20 Moder, Grim Tales, or Spycraft are more obvious choices for a modern game, and right now I am not sure it would work. The classes seem too broad and too fantasy oriented, basically the Adept class being the sticker here, for Modern.

Someone tell me I am wrong. Or explain why am so unbeliavbly right.
 

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True20 has the look of a totally setting-neutral system. Caveat - I don't have it yet, so I'm going by reading and playing around with the rules in a friend's copy of Blue Rose, not extensive study or the standalone True20 system. :(

However, I do know that it's lighter, simpler, more skill driven and more flexible than D&D, and lighter and simpler, but not necessarily as flexible as, Grim Tales or d20 Modern.

My guess is that some of the feats would require tweaking, and in some cases substitution with d20 Modern or Spycraft feats or class features, but that you could pretty easily put together a working modern game with it. It's not heavily tied to setting like, say, D&D or C&C.
 


Yeah, there's just enough in the appendix to make it work. Still needs a few rules tweaks here and there, but nothing major.
 

Stormborn said:
Has any one used, or thought long and hard about, True20 for a modern setting?

I've thought about it. I agree with you on the classes - I was thinking of True20fying the Modern base classes, treating all the talents as feats restricted to particular classes, and possibly junking the advanced classes. In the latter case I'd transform their special class abilities to feats, with fairly hefty prereqs. Probably F/X would be the toughest part, culling the arcana to give only the types of effects I'm interested in for a given setting and coming up with new ones as necessary.

I don't know if I'm going to go through with that any time in the near future, but I think it'd work OK.
 

Stormborn said:
Has any one used, or thought long and hard about, True20 for a modern setting? I know that D20 Moder, Grim Tales, or Spycraft are more obvious choices for a modern game, and right now I am not sure it would work. The classes seem too broad and too fantasy oriented, basically the Adept class being the sticker here, for Modern.

Someone tell me I am wrong. Or explain why am so unbeliavbly right.
A modern setting, or some existing setting you want to convert to?

I figure you follow the romantic fantasy genre with modern noir, like Casablanca.
 

What's the compatibility between Mutants & Masterminds and True 20? I guess that if it is 100%, there is great potential for making a modern game with True 20. In any case, converting d20 Modern talnts to True 20 should be easily feasible.

Another question for those knowing about True 20: is it feasible to create Prestige Classes for use in True 20? Would it bring something?
 

Kesh said:
Yeah, there's just enough in the appendix to make it work. Still needs a few rules tweaks here and there, but nothing major.

Yes. I have True20 and was aware of the appendix. I still don't really like the feel. It just seems off to me. The 3 classes just aren't generic enough for modern.
 

Turanil said:
What's the compatibility between Mutants & Masterminds and True 20? I guess that if it is 100%, there is great potential for making a modern game with True 20. In any case, converting d20 Modern talnts to True 20 should be easily feasible.

It's not 100%, but it's not too far off.

Another question for those knowing about True 20: is it feasible to create Prestige Classes for use in True 20? Would it bring something?

It's feasible, but IMHO it wouldn't add much. True20 character classes don't really have any special abilities other than access to restricted feats, so in the True20 design philosophy I think the way to implement something like prestige classes is to take their unique class abilities, convert them to feats, and make the feat prereqs fairly strict.
 

I'm planning on using True20 for a modern game. Warrior and Expert work OK, but I really feel that more roles are needed. I don't feel that a political, technical or scientific character would be well represented with the Expert role. Maybe a role with a good Will Save, poor Combat, 4-6 skills and a list of Feats similar to the special abilities of the Smart, Dedicated and Charismatic Heroes from d20 Modern would be appropriate.

Adept would work for psionic characters.

As it is, though, I'm planning on creating an "Ordinary" role for NPCs (Poor Combat and Saves, 2 Skills, access to only General Feats).

Ideally, how many roles should there be in a modern game?

MadBlue
 

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