D&D 5E True20 Classes for 5e

This is fairly interesting. Not for me or my group, but it's pretty cool all the same. One suggestion I'll make after a quick skim:

Separate the choice of magical source from the key ability modifier. Right now, for example, all arcane spell casters are "academic" in so far as intelligence becomes their primary stat. What about the charismatic sorcerer who's magical bloodline allows them to cast spells through sheer force of personality?

There are more examples of course, but that's a quick and easy one. If you divorce the ability score from the source of the magic you blow the doors wide open for the different types of characters people could build. Keep the spell list access based on the source though, that's a solid move.

Otherwise I haven't looked at too much. Good luck with it all the same, even if something this stripped down isn't quite my cup of tea.
 

log in or register to remove this ad

This is fairly interesting. Not for me or my group, but it's pretty cool all the same. One suggestion I'll make after a quick skim:

Separate the choice of magical source from the key ability modifier. Right now, for example, all arcane spell casters are "academic" in so far as intelligence becomes their primary stat. What about the charismatic sorcerer who's magical bloodline allows them to cast spells through sheer force of personality?

There are more examples of course, but that's a quick and easy one. If you divorce the ability score from the source of the magic you blow the doors wide open for the different types of characters people could build. Keep the spell list access based on the source though, that's a solid move.

Otherwise I haven't looked at too much. Good luck with it all the same, even if something this stripped down isn't quite my cup of tea.

Maybe a choice would work here.
Arcane is Intelligence or Charisma
Divine is Wisdom or Charisma
Primal is Intelligence or Wisdom
 

This is fairly interesting. Not for me or my group, but it's pretty cool all the same. One suggestion I'll make after a quick skim:

Separate the choice of magical source from the key ability modifier. Right now, for example, all arcane spell casters are "academic" in so far as intelligence becomes their primary stat. What about the charismatic sorcerer who's magical bloodline allows them to cast spells through sheer force of personality?

There are more examples of course, but that's a quick and easy one. If you divorce the ability score from the source of the magic you blow the doors wide open for the different types of characters people could build. Keep the spell list access based on the source though, that's a solid move.

Otherwise I haven't looked at too much. Good luck with it all the same, even if something this stripped down isn't quite my cup of tea.

That's a good idea (and the way true20 works)! I made this decision based upon the fluff for my own campaign, but it doesn't make sense as a general rule.
 

Maybe a choice would work here.
Arcane is Intelligence or Charisma
Divine is Wisdom or Charisma
Primal is Intelligence or Wisdom

I'd actually just swap Primal (use Cha) and Divine (use Wis).
In my mind, "Primal" conjures up images of shamanistic casters entreating spirits or using their own force of personality to cast magic. Which all goes under the rubric of Charisma.
 

I'd actually just swap Primal (use Cha) and Divine (use Wis).
In my mind, "Primal" conjures up images of shamanistic casters entreating spirits or using their own force of personality to cast magic. Which all goes under the rubric of Charisma.

Originally I wanted to point out that 'Clerics' are better at proselytizing then smelly druids.
 

Good luck with this! I've had a similar desire, but to use something like the d20 Modern structures (with ability trees replacing classes).


Sent from my iPhone using Tapatalk
 

I think Wisdom is a good stat for all casters (especially wizened wizards) with Intelligence or Charisma being secondary depending on if you want to be more bookish/technical or more majestic/intuitive.
 

Ok, so I changed adept. You can now choose any mental ability as your spell casting ability.

I added feats! I believe that any 5e class concept is now possible at 1st level.
 

Ok, feats are now at a place I am happy with. There is room for a TON more, but I think the basics are locked in. Now its time to move on to archetypes.
In many ways archetypes are what I am most excited about. Sense any character can choose any archetype it opens the door to some interesting and unexpected concepts/builds.

Design Goals for Archetypes
• An archetype ought to be useful for nearly any class build.
• Archetypes ought to offer special abilities that are not balanced for first level characters.
• 4th level abilities should be ‘utility’ abilities.
• All classes already have some good options for dealing damage, so no need to focus too much on that side.

With that being said, I converted the CHAMPION archetype to serve as a baseline of power, for further archetypes.

Champion
Peerless Athlete: At 4th level, you gain advantage on any physical skill check.
Improved Critical: At 7th level, any attack you make crits on a 19-20.
Fighting Style: At 11th level, you may choose one fighting style from the warrior list.
Superior Critical: At 15th level, any attack you make crits on an 18-20.
Survivor: At 19th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left.

You don’t gain this benefit if you have 0 hit points.
 

Probably going to post 8 or 9 archetypes by Tuesday. These should fill out the Base class features.

Does anyone think the Expert should have some other ability other then Precise Strike???
 

Remove ads

Top