True20 in 2010 - Anything New Coming from Green Ronin or 3PPs?

It will initially be released as a PDF and if there is good reception (ie worth the cost for a proof-print and a suggested audience) we will most likely move it into the print-queue. Our goal is to have all our books at 100+ pages available in print.

Thanks. Fingers crossed you get such a sale.

Actually, pretty much anything that fits the True20 paradigm (or more systems in the case of settings or other such good ideas). Generally our focus is psionics, but we are never averse to a good idea. Such concepts are usually published under our Mentalis Design label though.

I'll have to check out that label.
 

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Well, there are a few easy ways to get people interested if you want to help out. Give us a review (honest) of the book and link to us. Throw that review into a signature or just point people our way. I'd say that if the book sells around 40+ PDF copies, we will likely make a print version as well.

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Feel free to check all of our material out.
 

This is great! I've been looking forward to True20 Ancients: Rome for awhile. Hopefully we'll see the other books in that line get the same treatment eventually too. :)

Kaiser's Gate really sounds interesting too - the artwork is awesome - I love that griffin rider, and it's nice to see all the coolness of the Fokker DR1 Triwing isn't wasted on the Huns in this setting. :)

Full Control - I hadn't heard of that until I saw this thread - its on my wish list now. B-)
 

In the further future are three settings for True20 if things go well:

* Dark Earth: A dystopic future vision where Mankinds Follies opened the gate to the beautiful, yet deadly, Fae who corrupted our world and drove us from our ancestral home. Now Mankind, a shattered race, wanders the Horizon Gates of the Solar System, gathering ancient artefacts, worshipping the Divine Twins and searches for a way to reclaim our lost home.

* Dominion: It is a lost age, where civilization only survives inside the Dragonshields, powerful magical shields that can only be raised on a Nexus, the point where two Dragonlines intersect. For millenia, civilization has been dwindling against the onslaught of the Nightborn, horrific monsters that devastated all things. Now, for the first time, the survivors see hope in the rise of the Dawnborn, men and women born with magic flowing through their veins.

* Confederation: In this utopic vision of the future, Mankind has colonized space and made peace with itself. Three distinct cultures, the bio-tech embracing Edenics, the Enhanced who have mastered cloning and mind-transfer techniques and the Primaries, the majority culture of tech-advanced but still human people. For a long time, we have been at peace with conflicts being restricted to personal quarrels between individuals and organisations. But with the rise of a New Messiah, one who wields terrible psionic powers and sanctifying the Psionics as the chosen of God, the peace is crumbling. Enhanced Serpents fall from the sky, infiltrating colonies and spreading their genetically enhanced seed, filled with nanites, slowly transforming Primaries into Enhanced, while the Edenics are coming close to achieving communal immortality, threatening the viability of every religion.

And perhaps Wehrgeist can turn into a setting rather than a game of its own. Wehrgeist is a story of a different world, one resembling ours at the intersection of World War II. But things changed when the Nazi's mastered Aetherium, the Soviets turned to the Baba Yaga and Rasputin to raise the dead, when the British raised Atlantis to serve them and the US unleashed nuclear forces, mutating their own kind even as they drove powerful steam-powered warmachines of unparallelled might. And the final straw comes when the Japanese unleash living machines from the bowels of the Pacific Sea...
 

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