Scurvy_Platypus
Explorer
So, along with a ton of other people, I went ahead and picked up True20 as part of free rpg day.
Now, before you go all bonkers about how True20 is better than... well, whatever... understand where I'm coming from:
I tend to prefer rules-lighter systems. PDQ (Zorcerer of Zo) is my current gaming overlord.
I really like a number of things from C&C. No skill list and variable XP charts among them.
My first inclination is to simply strip out alot of stuff from D&D/d20 to get things down to where I want them. I want things at least as simple as the Lone Wolf OGL rpg (d20 based).
And no, C&C isn't an option for me any longer, at least at this point.
I've got Buy The Numbers to handle class building stuff, Elements of Magic to handle casting stuff, Spellweaver to handle drain-based casting, and Psychic's Handbook for my psi stuff. I've even got 4 color to Fantasy to handle really funky power creation.
How's the compatability with 3rd party stuff?
I've managed to acquire a number of different things over the past year, and would like to meld them in. In addition to some of the stuff above, I've books like the Dream Pod 9 Mecha Compendium Deluxe that I'd like to be able to tap into and use.
I don't mind doing a bunch of back-end work setting up individual classes, slotting rules together and so forth, in order to bring myself some sweet customized low complexity gaming at the end.
How would True20 handle me doing customized XP charts? I can do it easily in D&D/d20 using Buy The Numbers, but how far off the "baseline" is True20?
Is moving to a "skill penumbra" like C&C has going to break the system?
Given the above, is True20 even really worth it for me? Or should I just stick with homebrewing D&D like I'm inclined to?
Now, before you go all bonkers about how True20 is better than... well, whatever... understand where I'm coming from:
I tend to prefer rules-lighter systems. PDQ (Zorcerer of Zo) is my current gaming overlord.
I really like a number of things from C&C. No skill list and variable XP charts among them.
My first inclination is to simply strip out alot of stuff from D&D/d20 to get things down to where I want them. I want things at least as simple as the Lone Wolf OGL rpg (d20 based).
And no, C&C isn't an option for me any longer, at least at this point.
I've got Buy The Numbers to handle class building stuff, Elements of Magic to handle casting stuff, Spellweaver to handle drain-based casting, and Psychic's Handbook for my psi stuff. I've even got 4 color to Fantasy to handle really funky power creation.
How's the compatability with 3rd party stuff?
I've managed to acquire a number of different things over the past year, and would like to meld them in. In addition to some of the stuff above, I've books like the Dream Pod 9 Mecha Compendium Deluxe that I'd like to be able to tap into and use.
I don't mind doing a bunch of back-end work setting up individual classes, slotting rules together and so forth, in order to bring myself some sweet customized low complexity gaming at the end.
How would True20 handle me doing customized XP charts? I can do it easily in D&D/d20 using Buy The Numbers, but how far off the "baseline" is True20?
Is moving to a "skill penumbra" like C&C has going to break the system?
Given the above, is True20 even really worth it for me? Or should I just stick with homebrewing D&D like I'm inclined to?