Hjorimir
Adventurer
It should be noted that True Sorcery is not a True20 product. There are like two pages in the back of the book to help convert True Sorcery to True20, but it is meant as an alternative to the standard spell casting system in D&D.
In execution, I find that True20 is lighter than D&D, though that doesn't make it a rules-light system. It is far more streamlined though.
The things I love about True20 (the short list):
I could go on, but those are the highlights for me.
In execution, I find that True20 is lighter than D&D, though that doesn't make it a rules-light system. It is far more streamlined though.
The things I love about True20 (the short list):
- Minion rules (less bookkeeping for the win)
- Faster combat (a removal of iterative attacks)
- Faster character generation while still allowing for plenty of options (NPCs can be made in a snap)
- The Damage Track (I never liked the idea of hit points; saying 'I'm wounded' means much more than saying 'I'm down 13 hit points'' when 13 hit points means different things to different people based on their total hit points...blah)
- Scaling Combat (I love that the better skilled you are at fighting means not only your ability to be hit but your ability to avoid being hit, which allows for Toughness to not need scaling meaning that at 20th level warriors are not leaping off of 200 ft. towers and shrugging; for all of their ability they are still human)
I could go on, but those are the highlights for me.