HeapThaumaturgist
First Post
So I decided to pick up True20. The PDF, anyway. I'd been meaning to grab it, since we use M&M alot for odd one-off things and I thought this might be a great way to slim it down a little.
The one thing I really don't like, however, is how they handle skills. It's still the d20 style of skills, right down to the "Max Ranks = Lvl + 3". They just removed skill points and if you know a skill, you know if full out.
I don't really like this.
About half of my players will pick X skills, where X is their SkillPoints per level, and they'll keep those skills at max. The others, however, including myself, tend to level maybe one or two or three skills at max, but then will occassionally spread the wealth around a good bit so they're "good enough" at a range of things.
My current, off-the-cuff thought, is to just double the workload. It's still MUCH faster than point-by-point, but if you open up another level of skill knowledge ... say Untrained/Known/Trained or something, then doubled the "Skills Known" portions of the roles, you could have a little more flexibility. Basically a skill goes from Untrained to Known to Trained ... a fewer-points system. A "Known" skill is at half-ranks to the other skills.
Just ... adds a little more flexibility, I guess. That's the only thing that kept nagging me about the system as-is. I like the light, flexible system ... I don't think it needs to be QUITE so two-dimensional, though.
--fje
The one thing I really don't like, however, is how they handle skills. It's still the d20 style of skills, right down to the "Max Ranks = Lvl + 3". They just removed skill points and if you know a skill, you know if full out.
I don't really like this.
About half of my players will pick X skills, where X is their SkillPoints per level, and they'll keep those skills at max. The others, however, including myself, tend to level maybe one or two or three skills at max, but then will occassionally spread the wealth around a good bit so they're "good enough" at a range of things.
My current, off-the-cuff thought, is to just double the workload. It's still MUCH faster than point-by-point, but if you open up another level of skill knowledge ... say Untrained/Known/Trained or something, then doubled the "Skills Known" portions of the roles, you could have a little more flexibility. Basically a skill goes from Untrained to Known to Trained ... a fewer-points system. A "Known" skill is at half-ranks to the other skills.
Just ... adds a little more flexibility, I guess. That's the only thing that kept nagging me about the system as-is. I like the light, flexible system ... I don't think it needs to be QUITE so two-dimensional, though.
--fje