True20 system questions - not setting related in any way- no controversy here

kobold

First Post
I'm trying to make an informed opinion here, which is new to me so please be gentle.
How well does the conversion apendix handle the move from D20? The goal would be moving a Traditional D&D campaign to this rules set, so I'd need to know I can convert an adult red dragon as easily as an orc, and that my vorpal blade is still loping off heads.
Is there a point at which combat falls apart? I'm guessing it handles usual low level type D&D combats well (such as 1st level fighter against an orc), but how about powerful character against a dragon. I'm using D&D as a reference here not trying to ask is true20 D&D. Some systems are geared toward low power, is true20 one of them or can it handle a high power game.
 

log in or register to remove this ad

Adult red dragon could break it. The system uses a save for hit points so the dragon will have a toughness save that will be extreme, +50 maybe but that is a guess. It is just really hard to do that kind of damage in the game, the critter would be nearly invincible. The game is more for easier foes and more magical ones. I super high level Lich, same CR as the dragon, is easily doible.
 

Crothian said:
Adult red dragon could break it. The system uses a save for hit points so the dragon will have a toughness save that will be extreme, +50 maybe but that is a guess. It is just really hard to do that kind of damage in the game, the critter would be nearly invincible. The game is more for easier foes and more magical ones. I super high level Lich, same CR as the dragon, is easily doible.
I don't remember if there were dragon stats in Blue Rose
 


I think the way True20 is set up, you would want something as big as an ancient dragon to be virtually unkillable by normal weapons. You'd either assume that everyone knows really big creatures are unkillable by a few people with weapons and no one tries to fight them, or give them a Smaug-like weakness where an attack to the right area can do +X damage if it hits Y armor class, where X and Y are both pretty big by d20 standards. To answer the question, if they were to publish generic or D&D True20 rules, one of the things they would need to cover that did not matter in Blue Rose would be rules for very big monsters.
 

Heck, do you know how hard it is to kill whales? You've gotta use huge weapons, or firearms, both of which just slowly whittle the creature down.

Maybe you could implement a rule that, regardless of the damage save, above a certain damage rating you always inflict a wound.
 

Yeah I agree with RangerWickett. Essentially, Hurts are great minor wounds that simply wear down an opponent. With a whale or dragon it still takes a long time to wear them down but overtime it is possible to score injuries.

To that end, I made a house rule that the Toughness Save was 10 + Damage and said that on a successful Toughness Save roll, you suffer a Hurt.
 

Ok, good so far a I'm getting great info. I bought the PDF but haven't read it yet.
I like botht the ideas for whittleing down huge opponents and going Smaug on them, both of which are great story telling elements.
Here's two more questions in th esame vein:
How does M&M handle the invulnerable oppnent, say the Adult red dragon? Hopefully there's a mechanism for it. As an example Spiderman once beat Juggernaut ( a near invulnerable foe) by wearing down his armor as he was not strong enough to punch thru it.

How do the alternate UA using this combat system effect speed and game play? Does it have the same effect making Dragons unbeatable? Does it speed up play at all? I'mgeussing it does not speed it up as all the other 3.5 rules are in use to bog it down.
Thanks
Andy
 


If you intent to adopt the BR magic system, you are good to go. Considering that you want to interpret a tradition d20 game to BR, I might warn you that spells might give you difficulty.

When you move from the d20 Hit Point pool, to the injury system of BR, things like a 10d6 Fireball won't translate well. Simply put the damage modifier is 1/2 the die type minus 1, times the number of die. So the 10d6 fireball would do something like +20 Damage.

So far so good, but considering that a 10th Level warrior has a Toughness score of +10, you are looking (on an average d20 roll of a 10) at a 10th level warrior to fail their Toughness save by 15, which puts them in the "Dying" category.
 

Remove ads

Top