JoeGKushner
Adventurer
Gentlegamer said:Are there any plans by Green Ronin to publish the True d20 system seperately from the Blue Rose setting?
They should do a pocket verson of the rules.
Gentlegamer said:Are there any plans by Green Ronin to publish the True d20 system seperately from the Blue Rose setting?
Gentlegamer said:Are there any plans by Green Ronin to publish the True d20 system seperately from the Blue Rose setting?
Isn't Mutants & Masterminds a True20 product? Granted, it wasn't labeled "Powered by the True20 System," but that doesn't mean it isn't a True20 product.Gentlegamer said:Are there any plans by Green Ronin to publish the True d20 system seperately from the Blue Rose setting?
Ranger REG said:Isn't Mutants & Masterminds a True20 product? Granted, it wasn't labeled "Powered by the True20 System," but that doesn't mean it isn't a True20 product.
Ranger REG said:Isn't Mutants & Masterminds a True20 product? Granted, it wasn't labeled "Powered by the True20 System," but that doesn't mean it isn't a True20 product.
sinmissing said:If you intent to adopt the BR magic system, you are good to go. Considering that you want to interpret a tradition d20 game to BR, I might warn you that spells might give you difficulty.
When you move from the d20 Hit Point pool, to the injury system of BR, things like a 10d6 Fireball won't translate well. Simply put the damage modifier is 1/2 the die type minus 1, times the number of die. So the 10d6 fireball would do something like +20 Damage.
So far so good, but considering that a 10th Level warrior has a Toughness score of +10, you are looking (on an average d20 roll of a 10) at a 10th level warrior to fail their Toughness save by 15, which puts them in the "Dying" category.
kobold said:How does M&M handle the invulnerable oppnent, say the Adult red dragon? Hopefully there's a mechanism for it. As an example Spiderman once beat Juggernaut ( a near invulnerable foe) by wearing down his armor as he was not strong enough to punch thru it.
kobold said:How do the alternate UA using this combat system effect speed and game play? Does it have the same effect making Dragons unbeatable? Does it speed up play at all? I'mgeussing it does not speed it up as all the other 3.5 rules are in use to bog it down.
Between point-based, classless model and the 3-gestalt-classes model, I'd go with former.Pramas said:No, Mutants & Masterminds is not a True20 game. Although True20 adopts the damage save from M&M, the latter game is quite different, starting with the fact that it's point based.