I would say that no more than 80% of the core adept powers come from fantasy sources. And that no more than 30% are inappropriate for other genres. However, about 15-20% of the powers are inappropriate for the usual fantasy campaign.HeapThaumaturgist said:Thus-far, my problem has been that the Adept's power-base feels like it was created for a fantasy game.
I can tell you right now, it does.HeapThaumaturgist said:The True20 Companion, if it offers... guidelines for creating new classes, might restart the project.
HeapThaumaturgist said:I actually have a True20-type setup laying about.
Thus-far, my problem has been that the Adept's power-base feels like it was created for a fantasy game. Which, of course, it was. There's a little more power there than what I've done in SFX Skills, which has POTENTIAL for greater power, but I've been trying pretty hard to keep it down.
I'm trying to bring those in line with one another. The True20 Companion, if it offers a rebalanced set of classes or guidelines for creating new classes, might restart the project.
--fje