Kahuna Burger
First Post
It seems to me that there is a disconnect between the theory of D&D combat (that it is abstract, hit point damage may not mean physica damage, two "hits" could be 1 or 3 or no physical connections, whatever) And the detailed, nigh upon micromanaged mechanics of it (different damage dice, threat ranges, damage types and applicable strength bonus to different weapons and ways of weilding them, Damage reductions rules, contact vs injury poisons....). This combines with a vague annoyance that weapon and fighting style choice has a major effect (in my expereince) on combat effectiveness, in part due to some of these highly detailed rules we use to implement a "abstract" system.
So why not make it truely abstract? Assign each character class a Damage Die progression just as they get a BAB and Save progression, regardless of weapon used, and let the player describe their fighting style as they see fit? Weapon specific feats (focus, improved crit, etc) could still be used, and would make treasure still interesting.
Mechanically relevant style choices could be represented by a set of style feats allowing for a rapid shot equivelent, or a decreased damage die in exchange for a shield bonus (representing either sword and board fighters or a parrying style).
obviously this would be a major rules varient on the level of, say, spell points, but I'm interested in exploring it as a change to D20 rather than looking for a whole new system that does things similarly.
So why not make it truely abstract? Assign each character class a Damage Die progression just as they get a BAB and Save progression, regardless of weapon used, and let the player describe their fighting style as they see fit? Weapon specific feats (focus, improved crit, etc) could still be used, and would make treasure still interesting.
Mechanically relevant style choices could be represented by a set of style feats allowing for a rapid shot equivelent, or a decreased damage die in exchange for a shield bonus (representing either sword and board fighters or a parrying style).
obviously this would be a major rules varient on the level of, say, spell points, but I'm interested in exploring it as a change to D20 rather than looking for a whole new system that does things similarly.


