Truly "secret" languages?

Nifft said:
IMC, some languages have drawbacks.

Knowing Draconic gives you a +2 on Spellcraft checks, but a -2 to resist a dragon's fearful presence, and a -2 to resist any dragon's spell-like abilities.

Knowing Abyssal gives you a +2 to Intimidate checks (made in Abyssal), but a -2 on saves vs. any supernatural or spell-like ability of a demon.

Mortals cannot lie in Celestial.

Oaths made in Infernal are eternally binding, and if you try to circumvent the letter of the oath, it will be made manifest in a most horribly literal way. (Circumventing the spirit is fine.)

Secrets spoken in the Elemental tongues are said to be heard in the dreams of the princes of elemental evil. So be careful with them.

It's impossible to make an Intimidate check in Sylvan, but you get a +2 bonus on Bluff checks.

Cheers, -- N

Most of these are great ideas! I think I have little choice but to yoink them for a future
campaign.
 

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In Aquerra, the gnomish written language is Binar. . . a code-like symbol of zeros and ones that has to be read in both horizontal and vertical columns to make sense.

It is carefully guarded language and counts as a code for the purposes of comprehend languages.
 

And, of course, there's a difference between secret languages, and forgotten ones. A forgotten language isn't used much, but nobody cares if you learn it. A secret language may only be used by a few, but they guard its existence carefully.

Historically, there are few actual secret languages. It is usually easier to encrypt an existing language than to encode your information in a secret language.
 

My homebrew features a whole lot of languages- and many of them are "secret" in the sense that they use a special mechanic to learn them. You can't learn a secret language unless you find a tutor who knows it, and spend a month learning it. I've also toyed with various ideas for making those languages immune to Comprehend Languages or Tongues, but haven't arrived at a method I really like yet- and in any case they rarely come up in game so it hasn't mattered much.

That said, the party Bard in my Epic game did take Polyglot at her earliest possible opportunity. :)

Most of the secret languages are the primary languages spoken by now-extinct races; since the languages are no longer in wide use they become what Umbran termed "forgotten." One case, though, is a special one, since the race in question brought down its civilization by opening a portal to the Far Realm and starting a global war- contemporaries who survived the war spent several decades eradicating all this race's writings they could find out of fear that somebody else would repeat the mistake. That one could be considered "forgotten" and "secret" simultaneously, since it's a sort of "forbidden knowledge" thing.

I've also gone beyond the usual sort of language ideas with some of my racial languages- my world features several intelligent races based on creatures that do not naturally communicate using sound, so why should the intelligent ones do any different? The octopi in my world's oceans use a language (actually a pair of languages, since the race has a "good half" and "evil half" sort of like the split between Drow and High Elves) based on gestures made with tentacles and changes to the colors and patterns on the speaker's skin. Other races can't directly speak this language without shapeshifting into an octopus-person, but they can learn to understand it and read the writing.

There is also an extinct race of ant-people (in the racial background it's hinted that their spirits might have created/become the Formians after the mortal race died) whose language was based on scent. Only the written portion could ever be learned or used by people other than the ant-race.

And finally, the plant-people use a language consisting of both sounds and scents, though the scent portion of the language has been falling into disuse as they interact more and more with other races (who, of course, use sound exclusively). Supposedly a group of professional spies among the plant-race is trying to create a language for their own use that is solely based on scent, but it hasn't happened yet in the current campaign timeline.
 

Draconic is broken into two languages... High and Low Draconic. High Draconic is the language of the dragons themselves, is closely related to Elemental, and cannot be spoke by mortals. Low Draconic was a gift to loyal races by their Draconic masters untold thousands of years ago.

Elemental is a single language, the four elemental languages found in the PHB are dialects. This language can only be spoken by arcane casters and clerics with Elemental domains.

Spells are cast in Arcane, which is based on the ancient Troll language (the first arcane spell-caster was a Troll). Only arcane casters and clerics with the Magic domain can learn this language.

Dark Speach is the language of ancient gods and daemonc powers. Only evil or neutral clerics can learn it (neutral clerics have to chose to rebuke undead and spontaniously cast inflict spells to learn it).

Celestial is the language of the heavens, and only good clerics can learn it.

Using spells, or the decipher script skill, to understand a language that a character could otherwise not (like an good cleric reading Dark Speach) Stuns the reader (the DC is situational, and usualy very high)
 

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