KarinsDad said:DM: "Sorry, you cannot use your Dodge Feat with Timeless Body because it is a helpful effect. You cannot dodge your opponent."
Ummmm read what you quoted you wouldn't have to dodge timeless body makes you immune to all attacks
KarinsDad said:DM: "Sorry, you cannot use your Dodge Feat with Timeless Body because it is a helpful effect. You cannot dodge your opponent."
It is inconsistent to use an interpretation that does not make sense throughout the entire game system and does not take the standard usage of the word Effects.
Natural Weapon
A creature's body part that deals damage in combat. Natural weapons include teeth, claws horns tails and other appendages.
Unarmed Strike
A successful blow, typically dealing non-lethal damage, from a character attacking without weapons. A monk can deal lethal damage with an unarmed strike, but other sdeal non-lethal damage.
Dannyalcatraz said:The problem with THAT is that this happens all the time in D&D. For instance, the very definition of natural weapon from the PHB is:
Humans have teeth. Humans have fists that can do damage in combat and are definitely body parts. Fists are explicitly called "natural weapons" in other parts of the PHB and other WotC products (and importantly, in text that was ADDED in the 3.5 revision of the rules). Yet, mystifyingly, Humans are considered not to have any natural weapons- (I specifically asked WotC CustServ about that, and that was their opinion). Instead, they have "unarmed strikes"- a term that is a distinction without a difference.
It is a class feature.KarinsDad said:They are not effects.
The increase in speed is a class feature.
And when using the terms as written in the text I should use them the same way as they are written. Which I am doing. The problem is that you are arbitrarily trying to force a non-existent "game specific term" onto a common english word.When discussing rules, you really should be specific and use game specific terms.
As I've already explained, nowhere does the RAW state anything remotely requiring that the feat BE an effect.If Feats are not effects, then Monks definitely cannot take INA. At least not according to RAW.
yepDannyalcatraz said:Except that the exception subsumes nearly every Core and Complete race...
Not helpful, as definitions go, and the example still points out that the game doesn't use its definitions coherently as things stand currently.
Such as with the defintion of the word "effect"?KarinsDad said:Although there could be a definition (like natural attack) and there could still be an exception to the general rule.
BryonD said:And when using the terms as written in the text I should use them the same way as they are written. Which I am doing. The problem is that you are arbitrarily trying to force a non-existent "game specific term" onto a common english word.
And that is a point I've already made and you seem to be ignoring.