Amrûnril
Adventurer
There are a lot of interesting ideas here about reasons for the influence of gods to be limited or indirect. I think where I see things differently from a lot of posters is that I'm not sure it's desirable for such ideas to be established as setting canon rather than in-universe beliefs.
I think it makes for a much a richer setting if these ideas coexist as the perspectives of different religious or philosophical traditions, and I think this dynamic becomes less compelling if it's definitively established, even out of game, whether these perspectives are right or wrong. I also find that that a setting built on deliberate uncertainty about these ideas allows players a lot of freedom in character creation, in that they can choose their characters' belief systems without having to be constrained by setting canon.
I think it makes for a much a richer setting if these ideas coexist as the perspectives of different religious or philosophical traditions, and I think this dynamic becomes less compelling if it's definitively established, even out of game, whether these perspectives are right or wrong. I also find that that a setting built on deliberate uncertainty about these ideas allows players a lot of freedom in character creation, in that they can choose their characters' belief systems without having to be constrained by setting canon.