Philotomy Jurament
First Post
No; I'm saying that your statement about C&C having a bunch of parallel subsystems is misleading.ruleslawyer said:By that logic, C&C is no simpler to play than D&D; after all, D&D (or Midnight, or Conan, or Iron Heroes, or Black Company) all use the "roll d20, apply modifiers, and see if you hit the target" mechanic. Are we now saying that D&D only has one rule to cover everything and that those hundreds of things indexed in the PHB, DMG, splatbooks, et cetera are not rules (plural)?
I think I know what you're getting at, but they're not really separate systems. Rangers (and Rogues) use an ability check (and thus primes) just like anyone else. The significant difference is that Rangers and Rogues have climbing and hiding as class abilities, so they can add their level to the ability check. A cleric can try to climb that cliff, too, getting the same situational modifiers and using the same mechanic as the Ranger, but he doesn't get to add his level (and if he doesn't have the right stat prime, his chances will be much lower, in any case).The description of the ranger class rather clearly contradicts that. C&C has prime requisite rules to cover hiding and climbing, which are separate from the way class abilities do it. That's two separate sets of rules right there where D&D has one (the Hide/Climb skill).
Some class abilities really *are* or should be exclusive. But some class abilities (e.g. climbing, hiding) can be attempted by other classes, using the same SIEGE engine/ability check mechanic that a class with that ability would use. The GM just needs to apply some common sense.
Here's what the Players Handbook has to say:
There will be times when a player will want a character to attempt an action that intrudes in the realm of the class ability of another character class. For example, a fighter might wish to open a lock, or a wizard might attempt to track. It is up to the Castle Keeper to decide if such an action is even possible. In general, it is recommended that a Castle Keeper should disallow a character a chance of success in attempting a non-class ability.
If a Castle Keeper, for whatever reason, does allow a character to attempt a non-class ability, then the SIEGE engine attribute mechanic changes in one significant way. The character does not add his level to the attribute check roll.
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It is important to note that the abilities of each class have the best results when used by only that class. A rogue can move silently, with an absolute absence of sound. A fighter, therefore, should only be able to move very quietly, even with a successful roll.
A rogue moving silently in order to sneak up on the guard would not alert that guard with a successful check. However, a fighter moving quietly, even with a successful roll, should still stand a chance of being noticed by the guard. Thus, the Castle Keeper might allow the guard a wisdom check to notice the fighter moving quietly up behind him.
That last part about the thief is what I think you're getting at. A success by the thief has a better result than a success by the fighter, so one could say they're operating under "different rules." The thief can be absolutely silent where the fighter can just be really quiet. Same thing with climbing. Everyone can climb, but a thief has a chance to climb surfaces that no one else would be able to. So I agree that there's something to what you're arguing. However, I don't think that merits labelling as a parallel subsystem. It's the same mechanic, it's just that C&C emphasizes the archetype by allowing classes to have "extraordinary successes" with their class abilities.
Incidentally, this discussion reminds of Robert Fisher's page on classic D&D (specifically the one about thief skills). Now, Classic D&D is a system that had parallel subsystems! On the other hand, Robert tends to think that isn't such a big deal. (Yeah, completely different discussion, there...)
Yeah, 2nd printing. The rules are the same, so it's not really a 2nd edition the way we typically think of editions.Yeah, I was totally off on flanking; I didn't read the C&C book right (the 1e text on this is not so good; the second edition [printing?] is better).
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