Trying to break flurry of blows lately...

Popertop

First Post
Can a monk take the two weapon fighting tree for his fists, and then flurry with two weapon fighting?
Potentially getting 10 attacks with Perfect Two Wep Fighting?

If this is true, then that's awesome, and if not, well, I'm sure monks everywhere will live.

What other ways are there to break Flurry of Blows?
Not like, actually break, just make it ridiculously good.
 

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Fists are not considered two weapons, so no that cannot happen.

I don't have any materials to cite, but I'm absolutely sure I've read that in an errata or an answer from the Sage.
 

Actually the FAQ said you can TWF with your fists. Also there's nothing in the rules to contradict it: Unarmed Strikes are considered a weapon (light weapon, that is, in case of an off-hand attack), and they can be made with every part of your body, meaning you don't default to "my fists" as your (supposedly one and only allowed) Unarmed Strike.
But why would you want to anyway? It's not like TWF is a very strong technique even if you do have lots of extra damage per attack (like Sneak Attack or similar), which a Monk doesn't have.
 

Yes, (at least according to the FAQ) you can stack flurry and TWF.

But I doubt you'll find many people who consider that "broken," since you'll hit even less often than monks already do.
 

Well, if I flurry while using two wep fighting, I get two free attacks basically. Why wouldn't you want more attacks? I just can't imagine a high level monk being any better, dishing out 10 attacks in a round and just absolutely rofling somebody.

edit:If I flurry(greater flurry) I get two free attacks at my highest bonus, followed by my normal BAB attacks, followed by the TWF attacks. And I'm getting better BAB by going fighter after getting greater flurry.

What other uses does flurry of blows have?
I'm trying to make a party of monks to fight another group,
and I really want to know everything I can do with flurry.

what other ways are there to make monks good in combat?
are there some monk tricks I don't know?
 
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Well, if I flurry while using two wep fighting, I get two free attacks basically. Why wouldn't you want more attacks?
Because all of your attacks are -2 to hit? And you already have 3/4 BAB progression, so you don't exactly have attack bonus to spare. (And it's one extra attack for TWF, with the off-hand Strength bonus [unlike flurry]. Sure, you can get more attacks by spending more feats, but then you don't have those feats for other things.)

Popertop said:
edit:If I flurry(greater flurry) I get two free attacks at my highest bonus, followed by my normal BAB attacks, followed by the TWF attacks. And I'm getting better BAB by going fighter after getting greater flurry.
If you're multiclassing into fighter, you're definitely not going to be "broken."

Popertop said:
what other ways are there to make monks good in combat?
are there some monk tricks I don't know?
Grapple is your friend, if you know when to use it.
 

I don't play silly outlandish races, so more than two arms is out of the question.

My DM is most likely to shoot down any race with a level adjustment anyways.

The only way I've seen to get more natural attacks is from Dragon Disciple, but that requires arcane casting, and this is more for straight combat monk/variable combat monk.

I'm not trying to be "broken", just make a monk class better, it seems like one of the weakest core classes.
 

I'm not trying to be "broken", just make a monk class better, it seems like one of the weakest core classes.

It is exactly the weakest of the Core classes. Believe me, you don't want -2 to all attacks just to get one more, and that with reduced damage. Improved TWF requires Dex 15, Greater TWF requires 17, pushing your already bad MAD.

Making a Monk look OK is possible, but needs some MAD reducers (like Intuitive Attack or whatsitcalled), some alternate class features, and a different approach.
Flurry is good, granted, but if you have to make a full attack to do damage, this makes you less versatile again. First and foremost, see if you can boost your damage. This means size increases and the Improved Natural Attack feat for large damage dice. Next, you'll need a way to do even more damage. There's an alternate class feature around which replaces Flurry of Blows with the ability to make a single attack for double damage as a full-round action. This one is a beauty combined with a method of generating lots of Attacks of Opportunity, like Karmic Strike or Robilar's Gambit.

If you want to keep Flurry, definitely look into the Fist of the Forest and Shou Disciple PrCs. Those offer full BAB while progressing Monk abilities. Shou Disciple even offers the ability to apply Flurry of Blows to martial weapons. Choose the right weapon (like a Guisarme or other reach weapon) and go to town.
 

What book is Fist of the Forest from?
I had heard of shou disciple in another thread,
it seems really good.

My DM doesn't really like alternate class features,
and I don't care for them much either tbh.

I'm not really pushing for damage here, I just want to have a high AC and hit them alot. Since I already take weapon finesse, my Dex qualifies me for TWF, brings my AC up, and gives me my attack bonus. I don't really care about strength in this regard. I think dextrous fighters are way better than strong fighters any day of the week.

What does MAD stand for, something about needing more than one attribute?

What other classes offer a bonus to AC from other attributes?
I know Deepwarden does, but that's dwarf only.
Granted, a dwarf monk with levels in deepwarden would be absolutely sick.
I looked into Duelist, but I'm pretty sure that doesn't work, since an unarmed strike isn't considered a piercing weapon (lol, first glance I got so excited)
You mentioned Intuitive Attack? Is that the feat where you add your wisdom bonus to attack instead of strength? What book is that out of?
Is there a class that gives a bonus to AC from Charisma?
 

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