me trying to come up with a decent setting idea.
my head has been long trying to come up with decent ideas to build a setting around.
note I have no idea what a setting is supposed to honestly be like.
here goes:
properly integrate the monk class into the world.
older megafauna are normal and commonly used so I can have Vikings on mammoths and someone on a Trex.
guns they for some reason never get used so why not have them.
use elementals and operations for something as other than killing pc they end up with few plot for them.
more or less complete death of alignment aside from somethings in which it is closer to a job description than an outlook.
mythic style gods, you know the will meddle or curse people for an odd reason or give you crazy lot? yeah, that sort.
restrict racial choices only five more or less aside from metas(artificially made, a human example would be yuan-ti) and plane touched but other than human none of the common elf, dwarf or halfling, no orc and goblins. pick less used or interesting concepts and build them into more than one note nobodies.
plus a mixture of crazy strangeness mixed in which is part of my preferred fantasy flavour.
would this be an okay seed for a setting or should I go back to the drawing board?
That's more a series of seeds rather than just one; and while some look fine as-is, others might want a long hard look over.
Integrate the monk? Two ways of doing this but neither might suit you: one is to have the whole setting be somewhat Asian-based (which if nothing else would be an interesting departure from the norm if you can pull it off), or two is to somehow "westernize" the monk class though I've no good ideas on how to do this or whether it'd work.
Older megafauna normal? Easy. Just do it. No-one's gonna complain, and it gives you more cool monsters to work with.
Guns? Think very long and hard before even considering this. Small arms in and of themselves aren't the problem - musket-like guns and pistols co-existed with bows for some time - but when guns grow up and become cannons the idea of fortified castles and walls fairly quickly goes away, and that'll change the entire look and feel of your setting. Do you want this?
Elementals? This one's entirely up to you; if you've some elemental-based plot ideas in mind then go for it.
@SirMoogle suggested upthread looking at the published Eberron setting for ideas on this, and I concur.
Death of alignment? Can be done, though keep in mind you'll also lose the ability to have aligned weapons or locations show up in the campaign - it's largely the not-wanting-to-lose-these that made me keep alignment in my game.
Meddling deities? Love it!
Restricting races?
EDIT: My initial thoughts went by my first reading of the OP where I thought you were restricting the races to just Elves, Dwarves, and a couple of others. That you want to take those out as well, I can't get behind.
Not sure what you mean by 'metas'; if you mean a bunch of half-races (e.g. looking at a yuan-ti as a half-reptile) will be available as PCs this might be self-defeating: you might just end up opening up a lot of strange options right after closing them off.
Crazy strangeness? Love it! Give some thought to some sort of underlying cause for it, though; as "just because" doesn't stand up well in the long run.