Bullgrit
Adventurer
Forked from: Kobolds as PCs...Why?!
Can someone explain to me why this set up was such a terrible thing for the PCs. Especially since the PCs ostensibly knew what was coming.
And/or, for fun:
Say you are a party of AD&D1 adventurers about to pass through Tucker’s Kobolds’ territory. How do you get through with a minimum of trouble?
Assume a “standard” AD&D1 party of six level 9 PCs:
one fighter
one paladin
one cleric
one thief
one magic-user
one fighter/magic-user (level 8/8)
Bullgrit
Total Bullgrit
Although the story is entertaining, I really don’t think the “regular kobolds, with 1-4 hp” could have been that deadly to the PCs (6th-12th level). Yes, I can see how they would not be a cake walk, with the honeycombed level and many murder holes, but really, it seems that the Players in the game were more bad at adventuring (and planning) than the kobolds were good at ambushing.Whimsical said:
Can someone explain to me why this set up was such a terrible thing for the PCs. Especially since the PCs ostensibly knew what was coming.
And/or, for fun:
Say you are a party of AD&D1 adventurers about to pass through Tucker’s Kobolds’ territory. How do you get through with a minimum of trouble?
Assume a “standard” AD&D1 party of six level 9 PCs:
one fighter
one paladin
one cleric
one thief
one magic-user
one fighter/magic-user (level 8/8)
Bullgrit
Total Bullgrit