KarinsDad said:
This is one of the reasons I always use hexes. Any two adjacent hexes always have a hex line between them, not the line between squares n-s and e-w vs. the point between adjacent square nw-se, ne-sw.
At any rate, I think the rules are clear on this.
You can move diagonally if both squares are unoccupied. Period.
I think I've posted to one of your threads on hexes before, KD. I think you're right, but I doubt we'll ever sway the bulk of the gaming community.
I still disagree with your last two paragraphs, though. It's not at all clear to me-in fact, I can't find anwhere in the rules that say that the diagonal (or even the orthoganal) five-foot move is always available. That's because whether the move can be made depends on exactly what obstacles exist; and whether a given set of obstacles prevents a given move is *entirely* a DM call.
I wouldn't call my rule a house rule, even. It's a rule of thumb that I use to help adjudicate this type of situation, which is (rightly) not covered in the official ruleset.
The rules can't and shouldn't tell anyone when there is or isn't enough room to squeeze by someone. It depends on
exactly how big the someone is, on
exactly how wide the hallway/opening is,
exactly where they're standing, etc. And you can't perfectly represent this with 5' squares, 5' hexes, or anything else. (OK, maybe 1/2" hexes would work ...) It is necessarily a DM call whether a figure can move past or must move through another figure or obstacle; and IMO, the rule I suggested is a good 'default'.
In this situation, the DM's call in the initial situation is good
by definition. He decided that the particular location of the enemy in that 5' square was such that he fully blocked the doorway. (It's possible to fully block a doorway from movement in either direction, isn't it?) The only thing I would say is that the DM should make that clear to the player and allow him to alter his character's action accordingly, if the decision was made in ignorance of a situation that would be clear to the character.
The 5' grid (square or hex) is a convenience, not a straitjacket, and I believe that the d20 rules correctly treat it as such ... Here's an analogous problem on a hex grid. If you place a door/opening on a hex line, a 5' opening can be blocked be a single figure on either side. But if the opening happens to fall in the middle of a hex, a figure has to stand all the way in the doorway (a position it can't take in the other situation, actually) to fully block it. Either situation is an artifact of an arbitrary grid. You can't solve all of the problems by switching the grid shape.
OK, you can solve most of them, but you get my point, I hope.
