DM-Rocco
Explorer
Okay, my friend and I have a issue we would like to throw at the ENWorld. See attached map for a better idea os what we are talking about.
Okay, assassin, represented by A1-A3 on the map, is starting out at A1 and is surrounded. The party is 1-4 and the M is an NPC mage, unarmed. The assassin, declares player 1 the target of his Spring Attack and moves through the square occupied by the Mage (M), tumbling through a occupied area. He then goes through the mage to end up at area A2, he attacks and then departs to A3. He moves more than 15 feet, the DM didn't say, but assume he can travel this space in half his movement so he doesn't draw the -10 accelerated movement.
Question, he should draw an AOO from players 1-4 but not M since M is unarmed, right?
But he uses tumbling to avoid this, right, so what are the DCs, I said the assassin would have to make a DC 15/17 and 19 to avoid AOO from player 2/3 and 4. Also, he would have to make a DC 25 check to get through the mage (M), right? Or would he have to make a DC 31 to get through the mage (M) since he has to tumble around four players?
Or is it something else?
Your thoughts?
Okay, assassin, represented by A1-A3 on the map, is starting out at A1 and is surrounded. The party is 1-4 and the M is an NPC mage, unarmed. The assassin, declares player 1 the target of his Spring Attack and moves through the square occupied by the Mage (M), tumbling through a occupied area. He then goes through the mage to end up at area A2, he attacks and then departs to A3. He moves more than 15 feet, the DM didn't say, but assume he can travel this space in half his movement so he doesn't draw the -10 accelerated movement.
Question, he should draw an AOO from players 1-4 but not M since M is unarmed, right?
But he uses tumbling to avoid this, right, so what are the DCs, I said the assassin would have to make a DC 15/17 and 19 to avoid AOO from player 2/3 and 4. Also, he would have to make a DC 25 check to get through the mage (M), right? Or would he have to make a DC 31 to get through the mage (M) since he has to tumble around four players?
Or is it something else?
Your thoughts?