Tumbling in full plate


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findar said:
If you don't think someone can tumble in platemail, remember that D&D is a fantasy RPG. :D
I know most D&D characters can't tumble in fullplate. It is fantasy when magic is involved. Mundane beings and mundane skills still operate by mundane rules.

Tumble (Dex; Trained Only; Armor Check Penalty)
You can’t use this skill if your speed has been reduced by armor, excess equipment, or loot.
 

findar said:
If you don't think someone can tumble in platemail, remember that D&D is a fantasy RPG. :D

That doesn't mean D&D has a license to be in error. Being simply mistaken about something and demonstrating it is not fantastic, it's just graceless.

Maybe you don't care if someone can tumble in full plate or whether spiders have two body segments, but to some people, those are familiar facts, and further, easily researched.

If I go to see a James Bond movie and I see a missile come out of a car, that doesn't bother me. But if he's driving on the right side of the road in England, that's just shoddy and stupid.

I mean, since it's fantasy and all, why not have fighters wield hamburgers?
 


pawsplay said:
If I go to see a James Bond movie and I see a missile come out of a car, that doesn't bother me. But if he's driving on the right side of the road in England, that's just shoddy and stupid.

Reminds me of that article which examined the science behind James Bond's gadgets -- and how just using them or being near them would kill James if they really existed.
 

frankthedm said:
I know most D&D characters can't tumble in fullplate. It is fantasy when magic is involved. Mundane beings and mundane skills still operate by mundane rules.

Tumble (Dex; Trained Only; Armor Check Penalty)
You can’t use this skill if your speed has been reduced by armor, excess equipment, or loot.

Dwarven full-plate acrobats ftw.
 

frankthedm said:
I know most D&D characters can't tumble in fullplate. It is fantasy when magic is involved. Mundane beings and mundane skills still operate by mundane rules.

Tumble (Dex; Trained Only; Armor Check Penalty)
You can’t use this skill if your speed has been reduced by armor, excess equipment, or loot.


I think a good house-rule would be to ignore that rule. Tumble already has the Armor Check Penalty. That should be enough. I mean, you should be able to tumble in full plate. It's just not going to be terribly easy.
 

I read a rather interesting article in a historical journal a while ago talking about what kind of shape a "knight" from the 15th century would be in and what the physical results of wearing armour would be. The historian's primary focus was looking at what kind of body type fit into various suits of armour but also looked at the skeletal structures of people who were known to be trained fighters. His conclusion was that your average professional warrior was between 5' and 5'6 (so reasonably tall for the time) and weighed about 160-180 lbs. In other words, tall and lean. Very little of this weight would have been fat and if the armour was custom fitted then it would be remarkably easy to move around in. The mechanics of it weren't unlike modern hiking backpacks. The bulk of the weight was carried on the hips, leaving the upper body relatively unencumbered. If the armour was properly fitted and worn then the person could move with considerable freedom.

The second part of the study was even more interesting when he examined the effects of wearing full armour. He found the biggest sticking point is endurance. With a visor down, ventilation and breathing become a huge issue. He had volunteers run on a treadmill at a fairly leisurely pace (I can’t remember exactly what speed it was set to) in replica armour without visors, with "round armour" style visors, and with "gothic" style visors for set periods of time and measured their bodies lung capacity, blood oxygen saturation, heart rate, and all that jazz before and after 5, 10, 15 and 20 minute runs. His conclusions were about what you would expect. After 5 minutes everyone could still perform admirably but after 10 minutes the performance of anyone with a visor began to degrade considerably. The difference was more pronounced with the "round armour" than the "gothic" though only one individual wearing a visor was actually able to complete the 20 minute run.

In other words, you can do just about anything in plate armour, it's just a question of how long you can keep it up. It's more than likely that during long battles soldiers would have come up with a way to rotate in and out of the ranks since even a few minutes resting with your visor up can be enough to catch your breath. It also shows just how important a knights "shock" value was. Once a fully armoured man was committed to a fight it had to be over within a few minutes or his performance would degrade sharply. That's a big reason why so many knights relied so much on their horses and the ability to charge, since an effective charge could quickly scatter the more poorly trained infantry and not cause the cavalry to become bogged down in a melee.

It's a pitty that some sort of endurance rules couldn't be introduced into D&D but I think that any attempt would be seriously overcomplicated and likely just end up bogging things down.
 


Imperialus said:
It's a pitty that some sort of endurance rules couldn't be introduced into D&D but I think that any attempt would be seriously overcomplicated and likely just end up bogging things down.

The second to most recent edition of Ars Magica instituted a realistic (heck, generous) fatigue system. Mostly, people hated it.
 

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