Tumbling in Oriental Adventures too powerful?

:)

Well, you can do pretty nice tricks with it. Full attack and retreat 10ft, opponent gets only one attack if he charges, then you get full attack and so on... It's very powerful if used right. Works well for archers as well since it lets you fire full attacks and opponent only gets one change to sunder or disarm your bow (which may still succeed, of course). And there are classes in OA that let you get +30 competence bonus on those athletic skills...

Z.
 

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My DM felt it was a bit too powerful in our game.

He is the boss after all for his world. =o)

Well, you can do pretty nice tricks with it. Full attack and retreat 10ft, opponent gets only one attack if he charges, then you get full attack and so on... It's very powerful if used right. Works well for archers as well since it lets you fire full attacks and opponent only gets one change to sunder or disarm your bow (which may still succeed, of course). And there are classes in OA that let you get +30 competence bonus on those athletic skills...

OA is like a munchkins dream world. Using certain things out of the book by themselves isn't all that bad but once you start taking several elements from the book it gets kinda powerful.
 

Berk said:
OA is like a munchkins dream world. Using certain things out of the book by themselves isn't all that bad but once you start taking several elements from the book it gets kinda powerful. [/B]

That's true in a sense.

I'm forturnate that my DM let me get the Bladedancer prestige class, although we are playing Forgotten Realms.

Personally, I think this use for tumble IS powerful, but not game-breaking.

However, when combined with the abilities of the Bladedancer PrC, it becomes much more achievable since they have so many bonuses to tumble checks.
 

Re: :)

zorlag said:
Well, you can do pretty nice tricks with it. Full attack and retreat 10ft, opponent gets only one attack if he charges, then you get full attack and so on... It's very powerful if used right. Works well for archers as well since it lets you fire full attacks and opponent only gets one change to sunder or disarm your bow (which may still succeed, of course). And there are classes in OA that let you get +30 competence bonus on those athletic skills...

Z.

The two official prestige classes that could regularly make the DC 40 Tumble check to make 10-foot steps, Blade Dancer and Ninja Spy, will usually have at best d8s for hit points, and Con is probably not their best attribute, so they're not that tough. They can start reliably making Tumble DC 40 about character level 12-13, depending on attributes, items, and skill point distributions. Both get to +20 on Acrobatics starting at character level 14, and Blade Dancer gets up to +30 at character level 19 (assuming you go into the class at minimum level and stay in it). So, it takes a while to get there, and a lot of the things you'll fight then could easily drop them in one-two hits, not to mention their poor Will saves.

Brad
 

The way needed for one to get to this situation of easines to tumble 10 feet instead of 5 and do a full round is very rare and is made to be so, it IS powerfull, but not OVERPOWERED, those prestige classes were made to benefit from it. Wanna see another nice thing? Acrobatic Attack, ability from the blade dancer.
 

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