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The last time I did a mining map with railway cars was way back in 2018 for the Undermountain (Dungeon of the Mad Mage). Figured it was time to revisit the idea.
This map continues with the hidden valley theme that started with the Monday Blues #140 map.
The irregularly shaped blue dots along the cliff faces represent rubble.
Area 10 has an altar.
Areas 10 and 11 have statues.
Area 12 has a downward slope arrow. This tunnel winds under itself to the lower elevation.
Area 17 has a open pit.
Areas 20, 21, 22, and 24 have trees.
Area 21 has pillars/columns.
Area 21 is a strange stone monolith on a hill (the irregularly lines circling the monolith are elevation lines with heights noted).
Area 23 is a lake/pond.
Area 24 has islands.
I have an Enhanced version of this week's map for sale here: DriveThruRPG
Here's how this week and last week's maps fit together. Click to enlarge.
The Monday Blues Map #142 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).
This map continues with the mine theme that I started with last week's Friday Freebie/Enhanced map.
The irregularly shaped dots along the cave walls represent loose rubble.
Area 1 has a downward slope arrow (this passageway leads up to last week's Friday Freebie/Enhanced map.
Areas 1, 4, 5, 21, 22, and 24 have railway tracks and carts.
Area 3 d) has broken into the natural cave beyond it. The eastward tunnels of areas 24 to 25 will eventually break through to the natural caves beyond them.
Areas 5, 22, and 24 have extra rail carts (not on the railway tracks).
Area 5 has a lift/elevator with a pulley system. This lift leads up to the upper level or down further into the mine.
Area 16 has an open pit. This is a hole in the cave ceiling (that connects to the open pit on the level above).
The lines with shading in the cave network represent natural stone steps (the shading is always on the bottom side of the steps).
Area 35 has a statue and an altar.
I have an Enhanced version of this week's Friday Freebie for sale here: DriveThruRPG
The November 8th, 2024 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).
Here's the Old School Blue Map #143 map. This map is a continuation of the hidden valley map that I started on Oct 21 2024 (Monday Blues #140). Click to enlarge.
This map is a continuation of the hidden valley map that I started on Oct 21 2024 (Monday Blues #140).
The open ground areas have trees/vegetation.
Areas 1, 15, and 17 have statues.
Area 4 has a stone path that acts as a bridge across the water channel.
The circular building in area 5 has lost its roof and nature has begun to reclaim it.
Area 14 is a pond/lake.
Area 15 has bars/gates at the north and south tunnels.
Areas 18 and 26 a) have pillars/columns.
Area 26 b) has an altar on a dais.
I have an Enhanced version of this week's Friday Freebie for sale here: DriveThruRPG
Here's how the hidden valley maps fit together. Click to enlarge.
The Old School Blue Map #143 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).
Here's the November 15th 2024 Friday Freebie map. This map may be used by itself or with the last two weeks' Friday Freebie/Enhanced maps. Click to enlarge.
This map finishes the mine theme that I started with the November 1st 2024 Friday Freebie/Enhanced map.
Area 1 is a natural cave that the miners have newly begun to excavate. Area 1 has a lift/elevator to the upper levels.
There are two side tunnels that move off the page (but are blocked by rubble or a large boulder).
The irregularly shaped dots along the cave walls and around the sinkhole represent loose rubble.
Areas 5 and 24 have statues.
Area 12 has a chasm separating it from area 14.
Area 13 is a single natural pillar among the chasm.
Area 15 has a sinkhole.
Area 18 has a depression in the cave floor (a potential sinkhole?).
Area 23 has a side chasm that connects to the chasm of area 12.
I have an Enhanced version of this week's Friday Freebie for sale here: DriveThruRPG
The November 15th, 2024 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).
The bundle link for all three mining maps (for the price of two) can be found here: DriveThruRPG
Here's the Old School Blue Map #144 map. This map is a continuation of the hidden valley map that I started on Oct 21 2024 (Monday Blues #140). Next week will be the final piece of this series. Click to enlarge.
This map is a continuation of the hidden valley map that I started on Oct 21 2024 (Monday Blues #140). Next week will be the final piece of this series.
The irregularly shaped dots represent rubble.
Area 1 is an open field. The open ground areas have trees/vegetation.
Areas 2, 11, 13, and 14 represent water.
Area 6 a) has a downward slope arrow and elevations lines (showing the tunnel underneath).
Areas 11 and 14 are waterfalls.
Area 12 has a strange stone monolith (similar to the one found on the November 4th Monday Blues map (#142).
Areas 12 to 18 are at a higher elevation than areas 1 to 3.
Areas 15 and 17 have statues.
Areas 16 to 18 is a ruin building (with rubble and fallen doors).
Area 19 has an open pit set flushed against the cave walls.
I have an Enhanced version of this week's Friday Freebie for sale here: DriveThruRPG
Here's how the hidden valley maps fit together. Click to enlarge.
The Old School Blue Map #144 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).
It's back to my Under Realm mega-dungeon for this week's map.
Area 1 has stairs leading up.
Area 2 has steps that lead up to each subsection. Areas 2 g) and 30 b) have daises.
Areas 2 a), b), c), d), g) have pillars/columns.
Areas 2 c) and 2 e) have tapestries.
Areas 2 d), 2 g), 13, 17, 21, 25, and 30 b) have statues.
Area 2 e) has a magical circle.
Areas 2 f), 16, and 24 have open pits.
Area 2 g) has an altar.
Area 8 has a pool/fountain.
Areas 14 and 22 have crossbow traps.
Areas 15 and 23 have arrow traps.
Area 19 has rubble in the room. Tunnelling in the natural caves has breached this room.
I have an Enhanced version of this week's Friday Freebie for sale here: DriveThruRPG
The November 22nd, 2024 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).
Here's how the latest map fits with the rest of the Under Realm. Click to enlarge.