Turning D&D into WoW?

I look at those two and I see both being a Fire Breathing Dragon Fight. What else would you expect a Fire Breathing Dragon to do?

And even if they did grab those abilities from WoW (doubtful, but let's go with it for a second) if it made the dragon fight feel more like a dragon fight then I say "congrats WotC". If I feel that it has made the game better then I don't care where they got the idea from.
 

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Mouseferatu said:
Okay, there's clearly a story here, and multiple people have hinted at it. Despite my previous statement that I care nothing for WoW, I've gotten curious. What's the deal with this Vaelastraz character?

Shadeydm covered part of this, but let me speak to the rest of it...

Vaelastraz is the most frantic fight that most WOW players will ever see. Vael is "the corrupted" because he's been overcome by another's evil magic. He even starts the fight at 30% of max life because he's been fighting the evil so hard.

He hands out a buff to the entire raid -- he knows he needs to die before he is completely controlled. The buff gives unlimited mana to all of the casters and unlimited energy to rogues. It lasts for 3 minutes -- after that, the raid is DEAD because you can't keep up with his damage without the constant healing.

He also generates a pulsing fire aura (big-time pain if you're not in pretty good Fire Resist Gear) and puts a count-down timer on random people. When the timer goes off, the person it was on dies AND he blows up a bunch of people around him if the raid isn't cautious.

What's more, he blows up the tanks at regular intervals as well. Which means that the raid needs plenty of fighters who know how to handle themselves.

-------------------------

Long story short: Tough, tough fight to learn that requires 40 people to all be at the top of their game at the same time. It also has some incredible story behind it.

Even once your guild is 'good' at Vael, some lag or bad luck can wipe the entire effort.

Thus the post-traumatic stress that most WoW players exhibit at the mention of the name. :)
 

Yeah, Vael is quite distinctive not only because it 'breaks the rules' in several ways but because he's a boss you keep wiping on fairly often, even after the first kill.
 

Shadeydm said:
It all boiled down to aggro control good tank rotations and maxing out DPS towards the end of the fight.

I seriously have no idea what any of this means. Would the version for the WoW-impaired be "it's really hard"?
 

RigaMortus2 said:
Quote:
Originally Posted by Grog
There's no mention of the WoW attack doing continuous damage, which the D&D attack does, and there's no mention of the D&D attack having an area of effect, which the WoW attack does. They seem pretty different to me.


Ok, fair enough, I am not personally familiar with Onyxia to argue this point. I assumed she might have a DoT attack...

Ony's Deep Breath (aka noob alert) hits multiple times (3), much like a dot (just really quickly)
 

mhacdebhandia said:
Jesus Christ, read the rest of the threads - and the article, for context.

The fighter doesn't deal 500 points of damage to the dragon, because it's not the first round of combat we're seeing - or else how could the wizard be angering the dragon already?

The only concrete truth that we have derived from the article is that ancient red dragons have over 1000 hit points.
Well, as actually reading this article and the rest of them requires me to sign up for D&D insider, no thanks. Even with that, thanks for your helpful and insightful commentary on this!

--Steve
 

wolff96 said:
------------------------

Long story short: Tough, tough fight to learn that requires 40 people to all be at the top of their game at the same time. It also has some incredible story behind it.

Even once your guild is 'good' at Vael, some lag or bad luck can wipe the entire effort.

Thus the post-traumatic stress that most WoW players exhibit at the mention of the name. :)

Ok, as someone who has played minimal WoW and doesn't really like it, that does sound like a fun fight. Definitely a battle of mass coordination and tactics, which is what makes the most fights in any game.
 

Just bring 9 rogues for Vael, and you only need 1-2 tanks :p

Now seriously. WoW has certainly inspired DnD during 3.5, and will in 4e. Which is a good thing. WoW has lots of positive things to borrow and help us get the slickest rpg around.
 

BadMojo said:
I seriously have no idea what any of this means. Would the version for the WoW-impaired be "it's really hard"?

Sorry up until the expansion I spent way too much time playing that game and the lexicon is still fresh in my mind.
 

RigaMortus2 said:
Ok, fair enough, I am not personally familiar with Onyxia to argue this point. I assumed she might have a DoT attack...

Ok... that statement alone marks you as a Troll. You have absolutely no idea what you are talking about.

I have literally been on more than a 100 Onyxia raids and the only similarities I see is that both games take place in a high fantasy world. If you want to compare it to something go for the first real dragon raid: Lord Nagafent. That is what the Onyxia fight is based off of.

Does 4e pull things from MMORPGs? Yep. Did 3e? Yep. Do MMORPGs pull from OAD&D-3.5? Yep. And that is the way I like it.
 

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