Turanil
First Post
I am currently a player in an Eberron campaign (although infrequently). I could like the setting, but I don't like it to be D&D. In fact, I don't like paladins, clerics, druids, etc. plus Tolkien's races (even if tweaked) in a world with magical trains.
But I do like magical trains and strange skyscrapers, and most of the stuff in Eberron. And thus I came to think: Why not turn the setting into a Barsoom like world?
Houserules & Rules Used: I would remove the elves, dwarves, halflings and gnomes and just keep the races that were specifically created for Eberron (warforged, etc.). Then, I would discard the traditional D&D classes, replacing them with either Grim Tales or d20 Modern + Iron Lords of Jupiter (a pulp mini-campaign that appeared in Dungeon magazine #101). Artificers would be turned into a new set of talents (for Smart and Dedicated heroes), or maybe an advanced class. Mages and priests would be restricted to the FX classes found in d20 Modern, but I would allow more psionic-users (maybe allowing all the classes from Xpsi as advanced classes). Lastly, there would be firearms (probably primitive ones using gunpowder) and more advanced techno-magical "ray guns" (done the same way magical trains are created).
Campaign Flavor: Modern adventurers from Earth would crash on a strange planet or alternate dimension with different physical laws and a strange science producing almost magical effects, powered by special crystals (merging Eberron's techno-magic with the strange techno described in Iron Lords of Jupiter).
Would you be interested in such a setting? If you like Eberron as is, what do you think of this tweaking? If you don't like Eberron as is, would you like it with this modification?
But I do like magical trains and strange skyscrapers, and most of the stuff in Eberron. And thus I came to think: Why not turn the setting into a Barsoom like world?
Houserules & Rules Used: I would remove the elves, dwarves, halflings and gnomes and just keep the races that were specifically created for Eberron (warforged, etc.). Then, I would discard the traditional D&D classes, replacing them with either Grim Tales or d20 Modern + Iron Lords of Jupiter (a pulp mini-campaign that appeared in Dungeon magazine #101). Artificers would be turned into a new set of talents (for Smart and Dedicated heroes), or maybe an advanced class. Mages and priests would be restricted to the FX classes found in d20 Modern, but I would allow more psionic-users (maybe allowing all the classes from Xpsi as advanced classes). Lastly, there would be firearms (probably primitive ones using gunpowder) and more advanced techno-magical "ray guns" (done the same way magical trains are created).
Campaign Flavor: Modern adventurers from Earth would crash on a strange planet or alternate dimension with different physical laws and a strange science producing almost magical effects, powered by special crystals (merging Eberron's techno-magic with the strange techno described in Iron Lords of Jupiter).
Would you be interested in such a setting? If you like Eberron as is, what do you think of this tweaking? If you don't like Eberron as is, would you like it with this modification?
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