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Turning Undead variant

The undead don't have a 'roll', they have a set DC set by the formula mentioned above.

Oops, my bad. :o

It seems that the cleric has about a 50% chance of turning an undead of about equal powerlevel, which was my goal (as well as how it was in earlier editions).

That's pretty reasonable. I ran a few numbers in my head, assuming a cleric with 14 Cha, but I didn't have the undead's stats (working off memory), so my totals were apparently a bit off, hence my comment.

Looks workable up until very high levels. Even with feats/items granting a modest +5 to the turn check, the Mummy Lord should do well. No thought on any changes to the bonuses granted by Turn Resistance or feats that enhance turning.

If you want to go that route, TR would add a bonus to the roll; feats to enhance turning (Empower Turning, e.g.) provide a bonus to the DC.

As for effects, damage on a sucessful save, turned/destroyed on a failure? Damage could be 2d6 + 1/2 Cleric level, x2 if the creature would have been destroyed on a failed save. Or keep damage as is and add being turned if the undead would have been destroyed on a failed save.

I just though of something - we're pretty much going with "if the undead is half your level or less, its destroyed." Now, I like the idea of being able to "turn" undead ( keep them at bay), but I also like the damage idea. So, let's say that if the cleric rolls a natural 20 on his caster level check (or if the undead rolls a natural 1, if you're going the Will save route), assuming the undead isn't destroyed outright, it takes turning damage. No multipliers, just straight up 2d6+level damage.
 

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