Dusty Quill's Team Approvalometer: Green 3 (+1 damage, +1 all defenses)
Legion of Bone's Approvalometer: Yellow 2 (no effect)
Legion of Bone's Approvalometer: Yellow 2 (no effect)
The party appears in the middle of the TURTLEDOME! arena. A field of force surrounds them.
"Dave, Spirit of War, here to help."
The party feels the soothing presence of Dave, Spirit of War, enter their minds.
In puffs of smoke, a lone Legionairre of Bone appears in the cup of each catapult or on the ground, away from the party. Short flagpoles are screwed into the shoulderblades of each skeleton, designating the color of its squad. Though it seems a little odd that there is only one skeleton in a particular squadron...
Mr. Pinch stands and raises his arm. The Legionairres look up and salute. The dapper oni intones, "Let the battle begin!"
As Mr. Pinch's arm falls, a trumpet sounds and the forcefield surrounding the party vanishes. Before you can even move, the skeleton with the blue flags screams, "Kill the foul-mouthed matchstick head!" It kicks the firing lever on its catapult, launching itself at Emral.
Mr. Pinch's voice echoes through the stadium...
BONE-A-PULT!
The skeleton explodes into thousands of sharp bone shards, destroying itself in a suicide attack. Emral, at the center of the burst, stands surprisingly unharmed. However, Finnian and Drivan fare not so well and suffer 6 damage (each).
As the bits of the blue skeleton scattered, they skip, dance, and reform into FOUR more blue skeletons!
[sblock=Mechanics]Blue LoB uses the Psychic Token, A Marilith Scorned, providing the Legion with a +1 bonus to all attacks against Emral until blue's EONT.
Standard Action: Bone-A-Pult! Burst 3, 1d20+3 v. Reflex, 1d6+3 damage...
- Targeted on Emral: (+1 to attack roll) 15 v. Reflex, MISS
- Drivan: 21 v. Reflex, HIT for 6 damage
- Finnian: 20 v. Reflex, HIT for 6 damage
- Erlai: 8 v. Reflex, MISS
- Vaunea: 6 v. Reflex, MISS
Rolled a *mumble, mumble* die and got a *mumble, mumble*: Power, Renewable Resource, activates on death of blue skeleton, spawning additional skeletons in unoccupied, adjacent squares.
*mumble, mumble* means 'behind the DM's screen'. You know, when something is important and you roll a die, but let the players see the die. They just know that something 'bad' may or may not be happening...[/sblock]
"Ouch!"
"Looks like the Legion caught the Dusty Quill team with their pants down! First blood goes to the Legion of Bone! First blood to the Legion!"
[sblock=Status: Round 1]Blue Team (x4): +1 to attacks v. Emral (until Blue EONT)
Drivan HP 20/26 <== You're up!
Violet Team: +1 to attacks v. Emral (until Blue EONT)
Black Team: +1 to attacks v. Emral (until Blue EONT)
Emral HP 27/27
White Team: +1 to attacks v. Emral (until Blue EONT)
Green Team: +1 to attacks v. Emral (until Blue EONT)
Yellow Team: +1 to attacks v. Emral (until Blue EONT)
Finnian HP 32/38 (Emral HP 24/24)
Red Team: +1 to attacks v. Emral (until Blue EONT)
Orange Team: +1 to attacks v. Emral (until Blue EONT)
Vaunea HP 44/44
[sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics:
AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 2 damage
[/sblock][sblock=Uncle Mikey's Special Potions]UNCLE MIKEY’S SUPER HEALING POTION
Base Item: Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.
Level: n/a
Value: n/a
UNCLE MIKEY’S GO JUICE
Base Item: Potion
Power (Consumable): Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.
Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.
After the second effect of the Go Juice wears off, you become blind until the end of your next turn.
Level: n/a
Value: n/a[/sblock]
[sblock=Approvalometer Tokens][sblock=Generic Tokens x3]A party member can spend a generic token to do one of the following...
- Get Up! -- spend a Healing Surge as a free action (even if unconscious).
- Get Going! -- gain an extra action, as if having spent an action point.
- Do It Again! -- regain the use of an encounter or daily power that you have already expended.
- Try Harder! -- re-roll a failed attack roll with a +1 bonus.
[sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows...
DUUUUUUUUUDE!
Uncle Mikey loves the party!
Available to: Any one party member.
Effect: You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects.
EVERYBODY LOVES VAUNEA
Nothing protects a warrior like the pure-hearted love of children.
Available to: Vaunea.
Effect: You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack.
GOOD RIDDANCE!
Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.
Available: Entire party.
Effect: A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect.
GIVE HIM A FOOT IN THE MOUTH AND HE’LL TAKE A MILE
Finnian’s gaffes have moved the public, so now they want to move him.
Available: Finnian.
Effect: As a free action, you may shift 6 squares.
MARCO’S HOPES AND DREAMS
Marco’s desire for the party’s victory grants new life to the fallen.
Available: Any one party member.
Effect: As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points.
ONE-ARMED HALFLING SUPER-FU
Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.
Available: Any one party member.
Effect: You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn.
ONE HOT HUNK OF MANHOOD
The red-hot lust of women everywhere fuels Drivan’s flames.
Available to: Drivan.
Effect: When you cast Scorching Burst, you may activate this token. The area of spell becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst.
RATS!
Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.
Available to: Entire party.
Effect: All party members automatically succeed in saves against any current, ongoing effects.
Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock]
[sblock=Dave, Spirit of War]Once per round, a party member may spend a Dave Token. A Dave Token has one of the following effects, chosen when it is used:
- A party member may shift one space.
- A party member may regain 1d6 HP without spending a healing surge.
- A party member may perform a basic melee attack as a free action.
- Designate an enemy as a target. All party members gain a +1 bonus to attack rolls against that target until the start of activator's next turn.
[/sblock]
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