TUW: Out of the Maelstrom

MacConnell

Creator of The Untamed Wilds
Sheldon Interjects

As Merin is finishing his sketch, he approaches Sannit.

Merin says, "We should hack some trails into the jungle, to make it easier for the sailors to gather building materials. Those trails will also serve as the beginnings for what will eventually be a road to the next nearest settlement."

Tor mentions, "We should also see to building a fence over the next 4-5 days, to give them a defined perimeter to patrol, and to help prevent this position from being easily overrun."
In a seemingly uncharacteristic manner, Sheldon catches his two friends' attention when they hope to engage Sannit. "No! Sannit is making sure that there is no immediate threat, but these are men not children. We have not the time to hold their hands and establish their community. Uncle Buliwyf may even find the offer insulting as he has taken it upon himself to lead these men. We have an obligation to return to Southroad Fair and prepare them for the impending arrival of an Ansylin force.

Besides, the jungle seems to have contained itself to the other side of the river. This side is more populated by conifers and less undergrowth. No known settlements are close to here, according to the First-mate. That was the point in choosing this location. Additionally, the construction of a wall will take an immense amount of time and an immense amount of lumber. The wall will also cause enough of a change to the local to make this site more noticeable from the sea, even in the absence of the ship.

What we need to be doing, at this point, is following the shore then crossing the desert. We need to return to Southroad Fair as far in advance of that army as we can, then decide how we want to deal with it
."

OOC: Though some players have participated more than others, all active characters will receive 10 developmental points at this juncture.
 
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Tellerian Hawke

Defender of Oerth
Plans Reconsidered

"No! Sannit is making sure that there is no immediate threat, but these are men not children. We have not the time to hold their hands and establish their community. Uncle Buliwyf may even find the offer insulting as he has taken it upon himself to lead these men. We have an obligation to return to Southroad Fair and prepare them for the impending arrival of an Ansylin force. [...] What we need to be doing, at this point, is following the shore then crossing the desert. We need to return to Southroad Fair as far in advance of that army as we can, then decide how we want to deal with it."

Merin and Tor both nod in understanding, and Merin adds, "You're right, my friend, I think that Tor and I both tend to over-analyze things sometimes. Thanks for keeping us on-track. Let's get going then."

Merin and Tor then follow Sheldon and the others, as they begin following the shore line, starting the next leg of their urgent journey.
 

MacConnell

Creator of The Untamed Wilds
Day 327: Traveling West

GM: After departing from the former prisoners, now independent sailors, the Seekers travel westward, following the shoreline, for seven days until a decision has to be made as to whether the party continues to follow the shore. The shoreline dips sharply south at this point which would take the party for some days in the wrong direction. The direct route through the mountainous region would be more difficult but could prove faster.

During the days' travel, the Seekers only happen upon common encounters, in passing.

[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
2 decorative saddles (San-Bolo)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
 
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Tellerian Hawke

Defender of Oerth
Merin and Tor are both in favor of the difficult, more direct route.

Merin says, "Time is not on our side; every minute we waste is a minute that Southroad Fair doesn't have to prepare. The direct route is the only logical course of action."

Tor adds, "We are The Southroad Seekers. 'Difficult' and 'Challenging' are our bread and butter. There is no obstacle we can't overcome. Onward, my friends, to victory."
 

Kwargrow

Gamer Extraordinaire
San-Bolo agree. Take the faster path. During the trip, Bolo will still hunt, but San-Bolo will not search for minerals, ores, or plants. They will focus their efforts on reaching Southroad Fair quickly.
 


MacConnell

Creator of The Untamed Wilds
Days 327 - 336: Through the Tail

Jungle2.jpg

GM: Traveling through this area of the mountains, called the Tail of the Spine, takes the Seekers 9 days. During this time of travel, it is noted that the ambient temperature is blessedly lower on the various elevated paths. Neither the cool nor the rain have much effect on the heat this far south, but the Seekers know that they are on a schedule, one dictated by the malevolent actions of the Ansylin Magistry to further their selfish intent.

San-Bolo agree. Take the faster path. During the trip, Bolo will still hunt...
Vadin... will search for game tracks in order to hunt.
Taking their queues from the others with a desire for speed, Sheldon and Indigo will also forego any active search for anything other than food. Sheldon will help look for game while Indigo forages.
OOC: [sblock=Hunting]Effectiveness:
  • Mind + Knowledge ++
  • Commercial + Mercantile
This active task is applied to finding and identifying animals or people by their passage. The specificity of the information known is determined by the rarity of the creature. The base score without the addition of the random roll represents the passive knowledge to notice the presence of other creatures or the tendency of the area to contain such. The addition of the random roll represents an active search. Success is determined by meeting or exceeding the predetermined rank requirements of the Encounter Table, found under the Denizens of TUW section.
Check: Effectiveness + Empathy (Collegiate) + d100[/sblock]
Sheldon: 36 + 51 + 51 = 138
Sannit: 34 + 34 + 50 = 118
Bolo: 35 + 28 + 50 = 113
Vadin: 29 + 37 + 50 = 116

GM: During the 9 days, everyone actively hunting is able to locate small game birds, varmints, and medium game birds. Sheldon is also able to locate some small game. All collected animals provide adequate food, but none is large enough to bother with the collection of hides and none provide any interesting items for the manufacture of talismans.

OOC: [sblock=Forage]Effectiveness:

  • Mind + Knowledge ++
  • Commercial + Mercantile
This active task is used to locate usable plants within the area, whether medicinal or edible or toxic. The effectiveness without the addition of the random roll represents the passive ability to recognize useful plants in the vicinity. Also, the effectiveness of this task may be augmented by the passive Collegiate technique of Konokoro.
Check: Effectiveness + Konokoro (Collegiate) + d100[/sblock]
Indigo: 36 + 38 + 56 = 130

GM: In addition to being able to locate a variety of food during the 9 days travel, Indigo is also able to find a measure of Muddle Leaf, a measure of Soothe Leaf, and a measure of Rend Leaf.

OOC: On the fifth day of travel the party is assaulted by a previously undiscovered type of spider. Everyone needs to send me a reaction roll.

[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
2 decorative saddles (San-Bolo)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
 
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MacConnell

Creator of The Untamed Wilds
Days 327 - 336: Phase Spiders

OOC: [sblock=Reaction Time]Reaction Time is a numeric value for mental and physical preparedness for action. This is the first calculation in a combat sequence as it determines the order of attackers and is generally only figured once at the beginning of any combat situation. Reaction time may be further modified if a character or creature is injured or otherwise impeded at the start of combat. Loss of Body or Mind reduces the final Reaction Time by 10 for every 1 point lost. For example, if a character had lost 2 points of Body before combat initiated, his total reaction time would be reduced by 20.[/sblock]
EffectivenessReadiness+Athletic+Clarity+d100-Armor
Spiders31+41+24+63-0=159
Bolo44+35+51+60-112=78
Indigo39+43+42+99-145=78
Sheldon34+40+56+72-125=77
Merin31+34+55+89-163=46
Vadin40+29+38+63-209=-39
Sannit48+37+44+77-280=-74
Torvald31+35+21+79-334=-168

spider.jpg

GM: The army of spiders launches itself from hidden location toward its would-be prey. The coloration of the spiders amazingly matches the rocky terrain of their surrounding. Though attacking from concealment, it is doubtful the camouflage will aid much in the assault against such a wary group. Of the Seekers, Bolo reacts first to the spider launch. The spiders have jumped through the air will outstanding strength and speed. There appears to be about a dozen or so of them.

[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
2 decorative saddles (San-Bolo)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
 
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Kwargrow

Gamer Extraordinaire
Bolo will reach out with Way and Heat the closest threatening spider.
OOC: Roll: 96/ 66
 
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MacConnell

Creator of The Untamed Wilds
Days 327 - 336: Phase Spiders and Bolo

Bolo will reach out with Way and Heat the closest threatening spider.
OOC: Roll: 96/ 66
Indigo, who reacts simultaneously with Bolo, will attack with her swords while manipulating Mystic Way to augment her own strength.
OOC: Roll: 35

Sheldon, knowing nothing of specifics of these spiders, considers them as normal vermin and seeks to manipulate Mystic Way to pacify one of them, while physically defending himself, bare-handed.
OOC: Roll: 60

[sblock=Reaction Time]
Spiders159
Bolo78
Indigo78
Sheldon77
Merin46
Vadin-39
Sannit-74
Torvald-168
[/sblock]
[sblock=Stealth]Effectiveness: Body + Motility ++ Commercial + Obscurative
This active task is applied when attempting to obscure oneself from view or to dampen and, ultimately prevent sound while moving. This may be augmented by various active or passive Collegiate Tasks.
Check: effectiveness + various Collegiate tasks + d100
Spiders: 38 x3 = 114 + 24(Inversion) + 67 = 205[/sblock]
[sblock=Perception]Effectiveness:

  • Mind + Knowledge ++
  • Commercial + Obscurative
This passive technique represents noticing patterns, anomalies, or dangers in the immediate area due to seeing or hearing or even smelling things subconsciously. This may be augmented by various active or passive Collegiate Tasks. There is no random aspect to this task. This task may be opposed by Blend or Stealth, whichever is more appropriate.
Check: effectiveness + Konokoro (Collegiate) + d100
Sheldon: 39 + 51 + 60 = 150
loss of defense: 205 - 150 = 55
Indigo: 38 + 38 + 35 = 111
Loss of defense: 205 - 111 = 94
Bolo: 39 + 28 + 96 + 66 = 229[/sblock]
[sblock=Speed of Action]Though Reaction Time is a numeric value for mental and physical preparedness for action, a character who is able to think the fastest may not necessarily be able to act the fastest, especially if wielding a large weapon. This hindrance is determined by many factors that are quantified under their respective descriptions, such as weapons, movement, and manipulating Way. Like Reaction Time, Speed of Attack is further modified in the same manner if a character or creature is injured or otherwise impeded. After each action, the Hindrance is subtracted again from the previous total to continue the numeric sequence for the next action, unless the character or creature is fighting with two weapons; in which case, Hindrance for the weapon halved. Subsequent actions have a minimum hindrance of half a second or 50 tics, even is halving a weapon's hindrance would be less.
Speed of Action: Reaction Time - Hindrance
Spiders: 159 - 50 = 109
Indigo: 78 - 100 = -22
Bolo: 78 - 100 = -22
Sheldon: 77 - 100 = -23[/sblock]
[sblock=Physical Assault]Once Speed of Action is determined, the character or creature may choose to physically assault its opponent. Whether the assault is performed with a melee weapon or empty handed, whether the desire is lethal or non-lethal, the mechanics are the same. If the same target is being assaulted by three or more opponents, all attackers receive an additional +100% bonus. If a defender is unaware of the attacker, the attacker may add its Stealth or Blend Task total to the first assault.
Effectiveness: Attack Method(Combat) + Precision (Commercial) + Fury (Collegiate) + d100
Spiders: 31 + 42 + 24 + 67 = 164
Indigo: 39 + 43 + 43 + 35 = 160[/sblock]
[sblock=Physical Defense]Even if the defender's Speed of Action is slower than the attacker's, Physical Defense is considered automatic and reflexive and is always applied as long as the defender is not incapacitated or unconscious. If the defender is being assaulted by two or more opponents the defender receives a -100% penalty to the defense total. This penalty may be reduced by the Kilter task total. If the defender is wielding a second weapon and extra 5% is added to the defense total. If the defender is wearing a defense mechanism such as a bracer or shield, etc., the coverage of the item is added to the defense total.

Advanced complication: If the difference between the assault total and the defense total of a character wielding a defense mechanism is less than the coverage of the mechanism, the attacker's assault is considered to have been blocked. On the downside, this causes damage to the defense mechanism. Each successful block causes a point of damage to the blocking item. The damage is cumulative and will need to be repaired. A blocking mechanism can sustain an amount of damage equal to its coverage. Secondary weapons can only sustain damage equal to the damage they can cause.

If the assault total is greater than the defense total of a character wielding a second weapon or a defense mechanism, the defender is considered to have failed to block the assault. Armor can still protect the defender from harm, but it will be damaged in a similar manner to the blocking mechanism. The deflection or soak rating of the protection is deducted from the damage total and absorbed by the protective item instead. For example, if a victim were to be receiving 10 lethal damage but is wearing a goatskin shirt. The shirt sustains 5 damage (deflect rating) and the victim sustains 5 damage. The shirt will now be considered to only offer 25% coverage instead of 30%. The deflect and soak ratings do not change.
Physical Defense: Defend (Combat) + Preservation (Commercial) + Konokoro (Collegiate) + d100 + shield
Sheldon: 34 + 39 + 51 + 60 = 184 - 55 = 129
Damage: 164 - 129 = 35% * 4 = 1 - 10(deflect), ineffective
Tunic: 60 - 2 = 58
Indigo: 39 + 38 + 38 + 35 + 5 = 155 - 94 = 61
Damage: 164 - 61 = 103% * 4 = 4 x2 = 8
Body: 10 - 8 = 2, hurt
Bolo: 44 + 39 + 28 + 96 + 66 = 273, dodged
Spiders: 31 + 52 + 24 + 67 = 174, dodged[/sblock]

[sblock=Paranormal Assault]This is the general term for manipulating Way with the desire to harm another, whether that harm is mental (loss of Mind) or physical (loss of Body). The resultant damage, if successful, is then subtracted from the respective ability. The damage factor is listed under each Collegiate Task designed to cause such. The calculation for Effectiveness and Resistance is listed under each Collegiate Task.

Heat:
Range: Essence + Confluence ++
Damage: 10 Body
Effectiveness:

  • Essence + Confluence ++
  • Mind + Knowledge ++ Will ++
  • Collegiate + Academic + d100
By actively manipulating Way, this causes the intended target to heat unnaturally, thereby causing harm (loss of Body). This can also be used to start a fire if applied to naturally flammable substances. If Body is reduced below 1, the target is incapacitated and further damage is deducted from Mind. If Mind is reduced below 1 and the target is a nominal creature, it dies. If Mind is reduced below 1 and the target is a sentient being, it loses consciousness and further damage is deducted from Essence. If Essence is reduced below 1, the target dies.
Resistance:

  • Conditioning (Combat Task) +
  • Fury (Collegiate Task)
  • Insulate (post-Collegiate Task) + d100
.Paranormal Assault: (Effectiveness - Resistance)% * Damage
Bolo: 83 + 96 + 66 = 245
Spider: 31 + 24 + 67 = 122
Damage: 245 - 122 = 123% * 10 = 12
Body: 3 - 12 = -9, incapacitated
Mind: 10 - 9 = 1, dazed

Paralytic Venom: Effectiveness 76%, Damage 20 Motility
Indigo: 39(conditioning) + 43(fury) = 82%, resists

Pacify:
Range: Essence + Cohesion ++
Damage: 20 Persona or 20 Will
Effectiveness:

  • Essence + Cohesion ++
  • Mind + Knowledge ++ Will ++
  • Collegiate + Academic + O'ology + d100
This active task causes the loss of Persona or Will in the intended target, whichever is lower. If a either of the target's developmental abilities is reduced below 1, further loss is deducted from Mind. If the target's Mind is reduced below 1, it is stupefied and can perform no conscious tasks. The target may be led like a puppet, even to its own doom. If the target is an animal, it becomes imprinted upon the Academic and may be trained. If the animal is treated well, the befriending process will only need to be repeated a few times before it becomes unnecessary. People and other sentient beings cannot be kept in this manner. The process would need to be continually repeated.
Resist Pacification:

  • Skepticism (Commercial Skill) +
  • Tranquility (Collegiate Task) +
  • Enlightenment (post-Collegiate) + d100
.Sheldon: 67 + 60 = 120
Spider: 52 + 67 = 119, resisted[/sblock]
GM: The natural camouflage of the spiders does not fool Bolo, but Sheldon and Indigo have a difficult time correctly placing their locations. As a result, the two spiders that launch themselves at Bolo, miss. One of them becoming incapacitated as its body heat unnaturally. The two spiders that launch themselves at Indigo land on her and effectively avoid her armor to sink their fangs into her bare flesh. Fortunately, she seems to be highly resistant to their paralytic venom. The two spiders that launch themselves at Sheldon cannot as effectively attack and only manage to bite into his tunic, not his flesh.

[sblock=Spider Statistics]13 Spiders: full health
Spider: incapacitated
Body: 3 - 12 = -9
Mind: 10 - 9 = 1[/sblock]
[sblock=Character Statistics]
Sheldon: full health
Tunic: 60 - 2 = 58
Torvald: full health
Merindell: full health
Indigo: hurt
Body: 10 - 8 = 2
Sannit: full health
Stone Bolts: 10
Bolo: full health
Turtle: full health
Vadin: full health[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
2 decorative saddles (San-Bolo)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
OOC: Merin reacts next.
 
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