Sir Brennen
Legend
The UA Critical Hit changes limit doubling of damage to just weapon dice. Lots of impacts to the game for this, including no x4 Nova damage for a Grave Cleric/Rouge Assassin, no more paladin crit-fishing for maximum Smites, and no crits for spells (possibly opening up some design options for spells with To Hit requirements). All of these impacts have been gone over in other threads.
My only concern is, and always has been for those classes without bonus dice on damage, is the all-to-common scenario of rolling low, or worse, minimum damage on a critical when it’s supposed to be something extra (and with the UA rules, actually inspiring). But there's nothing particularly exciting or inspiring about rolling two points of damage on your "critical" longsword attack.
So, my suggestion is, instead of rolling the weapon dice again and adding, just add the weapon die's max value instead. Change the second (lengthy) sentence in the Critical definition as follows:
That's it. Nothing complicated. And gets rid of one dice roll in the process.
My only concern is, and always has been for those classes without bonus dice on damage, is the all-to-common scenario of rolling low, or worse, minimum damage on a critical when it’s supposed to be something extra (and with the UA rules, actually inspiring). But there's nothing particularly exciting or inspiring about rolling two points of damage on your "critical" longsword attack.
So, my suggestion is, instead of rolling the weapon dice again and adding, just add the weapon die's max value instead. Change the second (lengthy) sentence in the Critical definition as follows:
If a player character rolls a 20 for an attack roll with a Weapon or an Unarmed Strike, the attack is also a Critical Hit, which means it deals extra damage to the target; you add the maximum value of the Weapon or Unarmed Strike damage dice as extra damage to the target.
That's it. Nothing complicated. And gets rid of one dice roll in the process.
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