PolaroidNinja
First Post
3. Magic User. Tweak: cantrips able to be cast in armor. (That might actually be better in the spell descriptions in How to Play. I’d also want this to apply to the High Elf, if it doesn’t already.)
You know I've been looking at this and I believe that the default assumption for spellcasting is that it can be done in armor without penalty, unless your source of spells specifies otherwise.
Here are my reasons:
1 - In the "Casting a Spell" section armor is never mentioned.
2 - The wizard specifically states that it's spells cannot be cast in armor, as does the Sorcerer (which is then overridden in the dragon bloodline)
3 - The cleric does not mention whether it can or cannot cast in armor. Interestingly, I have not met anyone that has questioned the cleric's ability to cast in armor.
With those things in mind, it stands to reason that the default assumption is that all magic can be cast in full armor, unless your class specifies otherwise.
Back to your tweak - the feat gives you some cantrips from the wizard's spell list, but it does not say you cast them as a wizard. In fact it goes so far as to say that you use Intelligence to cast them, which wouldn't be needed if they functioned exactly like a wizard.
So as far as I can tell, an elf fighter/magic user can cast all day in his armor.
To that point I'm not entirely sure that Wizard Cantrips cannot be cast in armor as they function differently from all other wizard spells already (and are listed in a separate category), but there is less of a case for that.
Either way, I think it should be made a bit more clear.