Ancalagon
Dusty Dragon
Hello
I have been running an online (audio and roll20) D&D game, and, due to lack of time, I'm running an adventure I've already ran previously with another group.
(this is not the topic of this post, but as an aside, this is an amazing time saver, I highly recommend it. It's also very fun to see how the new group approaches the challenges vs the other group)
I was initially concerned because the level of the new group was a bit lower than the previous one (6 vs 7). However, we have found that the aura of Twilight the cleric has is incredible. The constantly regenerating temp HP turns minion damage into a non issue, and dangerous "this will kill us if we don't do something!" effects like Evard's black tentacle are suddenly FAR less urgent (1d6+6 is not enough to soak 3d6 dmg/round, but it reaaaaly blunts it).
Our party also has 2 summoners - a shepherd druid and a blade-signer wizard with a bag of tricks and a familiar. The temp hp allows the party's minions to survive much longer, greatly increasing their utility and combat effectiveness.
When it first came out, people felt it was bit OP, but you have to test it to see. It seems preeeety potent on the table. What have been your experiences with the twilight domain cleric in play?
I have been running an online (audio and roll20) D&D game, and, due to lack of time, I'm running an adventure I've already ran previously with another group.
(this is not the topic of this post, but as an aside, this is an amazing time saver, I highly recommend it. It's also very fun to see how the new group approaches the challenges vs the other group)
I was initially concerned because the level of the new group was a bit lower than the previous one (6 vs 7). However, we have found that the aura of Twilight the cleric has is incredible. The constantly regenerating temp HP turns minion damage into a non issue, and dangerous "this will kill us if we don't do something!" effects like Evard's black tentacle are suddenly FAR less urgent (1d6+6 is not enough to soak 3d6 dmg/round, but it reaaaaly blunts it).
Our party also has 2 summoners - a shepherd druid and a blade-signer wizard with a bag of tricks and a familiar. The temp hp allows the party's minions to survive much longer, greatly increasing their utility and combat effectiveness.
When it first came out, people felt it was bit OP, but you have to test it to see. It seems preeeety potent on the table. What have been your experiences with the twilight domain cleric in play?
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