Gilladian
Adventurer
I'm looking for two magic items I want to add to my campaign in the upcoming weeks.
The first would be a flying item. I would like it to be able to carry about six people, a long distance, at a rate similar to that of an ocean-going vessel. Is there such an item already? A magic carpet seems too open and vulnerable to weather for long-term travel (say 4,500 - 5,000 miles in a ten days to two weeks). Magic boat? Magic flying bird? Or maybe a creature that could have been held prisoner and be rescued that could fly a group of six good characters that distance.
The second item I want to add is a thing that would give a ruler or commander or leader a charismatic boost to his/her ability to lead and/or rule. Not specifically a charisma boost, though it could do that as part of the process. It could also have other powers. A rod of rulership seems a bit too powerful in the amount of command power it gives, but too short-lived for the historic impact of the item I'm thinking of. I suppose it could be a spell-caster only item, but it would be better if it were command activated, maybe with charges. Anything like it that anyone knows of?
This is an E6 campaign, so lower-powered things are better than anything super-powerful.
Edit: I'm the DM, so I'm really free to do whatever I want; I'm looking for ideas...
The first would be a flying item. I would like it to be able to carry about six people, a long distance, at a rate similar to that of an ocean-going vessel. Is there such an item already? A magic carpet seems too open and vulnerable to weather for long-term travel (say 4,500 - 5,000 miles in a ten days to two weeks). Magic boat? Magic flying bird? Or maybe a creature that could have been held prisoner and be rescued that could fly a group of six good characters that distance.
The second item I want to add is a thing that would give a ruler or commander or leader a charismatic boost to his/her ability to lead and/or rule. Not specifically a charisma boost, though it could do that as part of the process. It could also have other powers. A rod of rulership seems a bit too powerful in the amount of command power it gives, but too short-lived for the historic impact of the item I'm thinking of. I suppose it could be a spell-caster only item, but it would be better if it were command activated, maybe with charges. Anything like it that anyone knows of?
This is an E6 campaign, so lower-powered things are better than anything super-powerful.
Edit: I'm the DM, so I'm really free to do whatever I want; I'm looking for ideas...
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