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Two monks, an assassin, a cleric and a wizard


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Palskane said:
I think I might lower the monks to level 10 each.

In that case, for my builds, drop Improved Toughness from the grappler and elusive target from the stunner. Since SR is no longer a possibility, throw in one level of rogue, scout, and assassin to the stunner--she'll be doing +3d6 with each (invisible) spring attack / attack on grappled or stunned target. If she flurries on a target and her first flurry attack is a successful stun, that target is going to be in a world of hurt.

Party is still toast. :)

-z
 

Agreed. That PC posted above has great stats, but NOT in the attributes that matter. Str 19 is pretty lame for that level, even if that maul looks pretty expensive. AC 27 on the other hand looks good, that might keep him alive a bit against these monks. A bit. Have that wizard cast two Icewalls and the party will at least have 50% casualties.

One point: The monks will most likely be point buy 28 or something similar... that's awfully weak for monks. Still, the abovementioned grapplermonk/stunmonk/assassin is deadly (which means: 1 dead PC per round. At least). And that's assuming that the PCs did not yet use half of their spells and healing for the day.

Buff spells: Enlarge Person for both monks... that boost to damage is great.

I'd still turn the 2nd monk into an ascetic rogue for extra sneak attack damage AND mostly higher stunning fist DC. With Ability Focus these stunning fists will ask for DCs in the middle 20s. Add in this CW feats and she will stun one PC per round, rip him to pieces with sneak attacks and the assassin will skewer the rest. While the grappler will pin three or four other party members... don't forget his reach if he's enlarged and this maul won't help the PC in a grapple.

I repeat: If the party does not have one or two anti-grapple specialists or can avoid melee, they are dead meat.

So what stat generation method for the NPCs? Point buy 28 or 32?
 


From the sounds of things, and talking with my friend, I'd say 28. Maybe even 25, as the NPC's in the DMG from what people here are saying. :)
 


Nifft said:
How do you feel about multi-classing and non-core books?

-- N

We have no problem with it. There are a couple custom PrC's and templates floating around in his game, as well as my own.

What do you have in mind?
 


You want battlefield control? Give the wizard sudden widen and use evard's tentacles.

Give him sudden maximize and something that increases his caster level (such as being an evoker), and have him toss a 60 hit point fireball or scintillating sphere in the surprise round. Sure, some of the PCs will save. Presumably at least one won't.
 

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