Yeah, it really is a funk. I was just thinking about that. This unwanted baked-in flavor is really getting to me. I really did try to remove it, but it is too ubiquitous.
What is nice about D&D 1e is how freeform it is. Everything is an option that requires effort to *opt in*. The rules are all over the place, require effort to even piece together ones own version of the rules, and there is almost no flavor. Just a sentence with a suggestion here or there to spark the DMs creative juices.
By contrast, 5e bakes ‘official’ flavor into everything. It requires extreme effort to try *opt out*. There are no tools for DMs to world build. There are no resources with flavorless mechanics, to make it easy for the DM to author the flavor, to craft a new dedicated setting.
Relatedly, 1e requires effort to opt in to official flavor. All the references to polytheism were in a separate splatbook, Deities & Demigods. Any DM who wanted polytheism purchased the book, then figured out which of the options in the book to integrate into the setting. (I own this book, being curious about the less than accurate representation of the Norse spirituality − and curious about about Elric.) But this D&D polytheism requires an *opt in*. It doesnt happen by itself. When I as a DM say no, then the separate splatbook never happens. Then that is it. I never see polytheism again in the rest of rules that I do use. I never have to deal with it. I never have to fight against the unwanted flavor to *opt out*.
By contrast, 5e is the Borg. Everything is hardwired together, from top to bottom, from the fusion of mechanoflavor, from book to chapter to page to paragraph to sentence. Everything is entwined together. Even what were once utterly unrelated settings imagined by different authors are all assimilated into a single, homogeneous, totalitarian supersetting. The polytheism is everywhere, at every level. The uninspiring mundane elf is now the only one-size-fits-all option. It too is nothing but baked in polytheistic flavor. It is impossible to use any rules without the Borg contaminating and assimilating any effort to try use the rules for a different kind of setting.
1e was a little more flavour sparse, but a lot of it was still there. Elements like the great wheel were in the PHB, and it assumed things like Thieves' Guilds, Assassin's Guilds, clerics following gods, alignment languages, and more.
And when you branch out into the DMG, there's so much more lore. Deities are pretty clearly tied to clerics on page 38.
The difference is, if you were playing 1e and didn't have time time to make a campaign setting... well, you had no choice. There was no other option. You
had to make up the flavour.
With 5e, there's a choice. You can choose to ignore the default fluff, or use it if you have no better idea.
Look, it's easy for you as an experienced player, to homebrew D&D. You have an idea what gnolls are like. How goblins and kobolds are different. If you blank on an idea, you have years of experience to turn to.
Plus... books of just rules are boooooring. I love my 5e
Monster Manual for all its lore and I hated my 4e
Monster Manual that was just a brief paragraph of lore. I need that story. Reading a Pathfinder splatbook doesn't fire my imagination; it's like reading a textbook.
Based on surveys of the fans, only 45% use a published setting and 55% use a homebrew world. And I'm sure quite a few are only using the Realms because they're also using the published adventures. The majority of fans, many whom are very new to the hobby, are having zero problems stripping out the flavour.
If WotC is set on baking flavor into D&D for the sake of corporate ‘branding’ of its legal trademarks, I dont even need the name ‘Dungeons & Dragons’. I just need the rules without someone elses setting baked into it. Call these rules some other name. All of D&D mechanics without the flavor. Heh, call this version of the game ‘Meka’. Or call it ‘Modern’. Or maybe call it ‘5e Soon’, soon in the sense of a near future setting, and soon in the sense of requiring the DM to assemble the setting oneself.
I need a way to play the game in a way that brings me joy.
Again, read the SRD. There is surprisingly little flavour. None of the classes have any lore. It's probably as devoid of flavour as 1e. It's at least as fluff independent as the 3e SRD.