So the first one is easy.
My "elves" have fey ancestry in the ethereal/shadow realm (the two areas blend into each other). This is why eladrin cities can fade in and out.
My "dreamscape" lies in the border between the world and the ethereal. So elves should be naturally gifted there.
Elves don't sleep. Makes the trend of elves being the best dreamers...not such a god idea. Maybe humans should be the best dreamers. Not really needing an answer...just thoughts.
#2 however;
Our campaign has several types of magic/or skills that can be learned over time...blood magic...dream magic...martial arts. All of which used to be prestige classes. But that didnt fit well, so we switched them to feat trees. Take one Blood Magic feat...gain a few abilities. Take another...gain some more.
5E doesn't appear to do feat trees. But...lumping all the abilities of blood magic into one feat would be too powerful (i.e gaining all the abilities of a prestige class all at once, potentially at first level if a variant human).
Would keeping them as feat trees really be so bad? That way any class that met the requirements (i.e. some type of caster for blood magic) could choose how much they wanted to invest in it.
Or is there a better idea?
My "elves" have fey ancestry in the ethereal/shadow realm (the two areas blend into each other). This is why eladrin cities can fade in and out.
My "dreamscape" lies in the border between the world and the ethereal. So elves should be naturally gifted there.
Elves don't sleep. Makes the trend of elves being the best dreamers...not such a god idea. Maybe humans should be the best dreamers. Not really needing an answer...just thoughts.
#2 however;
Our campaign has several types of magic/or skills that can be learned over time...blood magic...dream magic...martial arts. All of which used to be prestige classes. But that didnt fit well, so we switched them to feat trees. Take one Blood Magic feat...gain a few abilities. Take another...gain some more.
5E doesn't appear to do feat trees. But...lumping all the abilities of blood magic into one feat would be too powerful (i.e gaining all the abilities of a prestige class all at once, potentially at first level if a variant human).
Would keeping them as feat trees really be so bad? That way any class that met the requirements (i.e. some type of caster for blood magic) could choose how much they wanted to invest in it.
Or is there a better idea?