Malin Genie
First Post
(1) Do clerical domain abilities only apply to the clerical class, or to the character as a whole in the case of a multiclassed cleric?
For example, does the '+1 caster level to spells with the good descriptor' for a cleric/wizard with the Good domain apply when she casts an arcane Monster Summoning I for a celestial dog?
And for a cleric with the Knowledge or Trickery or Travel or Plant etc domains, does the 'X is a treated as a class skill' mean that for that character, X is a class skill, or for clerical levels only X is a class skill?
(2) If a character is wildshaped into a Huge creature, can they then use change self or alter self to disguise themselves as another Huge creature, or do the 10%/50% limits respectively apply to the 'base' form rather than the form in which the spell was cast?
Actually, a third that I just thought of:
(3) Sotillion, a Greyhawk deity from the Gazetteer, lists net as her favoured weapon. What happens when a cleric of Sotillion cats Spiritual Weapon? Do they get a net which entangles as normal, or a 'net' which (somehow) strikes for 1d8 damage (and ? criticals, as a net can't critical per se...)
Thanks!
For example, does the '+1 caster level to spells with the good descriptor' for a cleric/wizard with the Good domain apply when she casts an arcane Monster Summoning I for a celestial dog?
And for a cleric with the Knowledge or Trickery or Travel or Plant etc domains, does the 'X is a treated as a class skill' mean that for that character, X is a class skill, or for clerical levels only X is a class skill?
(2) If a character is wildshaped into a Huge creature, can they then use change self or alter self to disguise themselves as another Huge creature, or do the 10%/50% limits respectively apply to the 'base' form rather than the form in which the spell was cast?
Actually, a third that I just thought of:
(3) Sotillion, a Greyhawk deity from the Gazetteer, lists net as her favoured weapon. What happens when a cleric of Sotillion cats Spiritual Weapon? Do they get a net which entangles as normal, or a 'net' which (somehow) strikes for 1d8 damage (and ? criticals, as a net can't critical per se...)
Thanks!
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