Shade
Monster Junkie
Khur said:Monsters are still in development. Template theory, however, is that the template changes few to no numeric values in a monster (including level), instead changing it to fit the intended template shtick.
Hmmm...while I can see definite advantages to this approach on many monster modifications, this worries me with undead.
I'd really hate to see unique stats for skeletons and zombies for everything an adventure designer might need. For instance, a rat skeleton, a giant skeleton, a bear skeleton, and a halfling skeleton would all need unique entries. One of the greatest strengths in the 3E template design was cutting down on the amazing clutter of undead (although it should've seen more widespread use).
I'm not saying the new system won't work to achieve this end, but I'm having a hard time imagining how changing a creature into a mindless zombie couldn't change its "level".
