JoeGKushner
Adventurer
In the old days of Advanced Dungeons & Dragons, there was a great article that went on to describe different types of fantasy settings in terms of general feel. It provided advice for giving things an epic feel or from turning things from standard grim and gritty to high powered fantasy.
Fantasy has many flavors and sometimes they mix well without someone being aware of it.
I tend to run a high fantasy cmapaign where magic is fairly uncommon in terms of items, common in terms of spells, and rare magic items that are one of a type. For thise, I find the Artfiacts of our Ancestors a keen useful book as all the items in it are unique, as well as Spells and Spellcraft with it's rules for making items that have unique features about them that require steps to be taken, experience and gold sacrifices, etc...
By default though, since I'm now running a Forgotten Realms campaign, it should be more high fantasy.
Fantasy has many flavors and sometimes they mix well without someone being aware of it.
I tend to run a high fantasy cmapaign where magic is fairly uncommon in terms of items, common in terms of spells, and rare magic items that are one of a type. For thise, I find the Artfiacts of our Ancestors a keen useful book as all the items in it are unique, as well as Spells and Spellcraft with it's rules for making items that have unique features about them that require steps to be taken, experience and gold sacrifices, etc...
By default though, since I'm now running a Forgotten Realms campaign, it should be more high fantasy.